• Valmond@lemmy.world
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    20 hours ago

    I explained how it works, that it’s just artificial scarcity, with vark patterns like FOMO, that they’ll lose it all on day (when switching game for example or the game stops existing), but also that for a small game it could help the creator (they loved a sand digging game and bought a better shovel lol) etc. I also put the money in perspective , like remember that candy we bought, it was 5€, are you sure you want to buy a skin for 8€ (they did)? But I didn’t outright forbid them to do so, they got to chose and they were quite happy about it. I very rarely gave them anything (maybe 20-30€ during like 3 years) but they hit the gramps :-) and eventually the house of cards went down and they were outraged that all their skins and “rare skins” were just useless now. They got a single skin for the next shooter IIRC so to not have the newbie skin, but then it just stopped.

    • Kache@lemmy.zip
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      2 hours ago

      How old were they, when they had those experiences? I’ve been thinking I need to have them feel they’ve wasted “their own” money to develop a sense of regret, too.