- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
This is the best summary I could come up with:
More than simply capturing raw footage, Hatok ensured the cutscenes he preserved featured characters with their canon weapons and that battle scenes weren’t populated with random characters — an effort that added a significant amount of time to the project because it required watching every cutscene twice.
“With the battle scenes, I also wanted to ensure they matched the story and weren’t just full of [a] random party of characters,” Hatok says in an interview with The Verge.
Hatok explains that he arrived late to the Final Fantasy series and that Opera Omnia was the only mobile game that really “stuck” for him.
He also spoke about how the game connected characters across the series, like the ultimate Final Fantasy crossover fanfiction, pairing up Quina, the frog-eating chef from FF9, and Noctis, the frog-catching protagonist from FF15.
In Square Enix’s official upload, cutscenes will directly reference events that happened in the absent battle scenes, creating a hole in the storytelling while characters pop in and out of the narrative without explanation.
“The fact that the game would one day be unplayable made me sad because then there’d be [no] chance of people giving it a shot and seeing something cool done with their favorite characters.”
The original article contains 968 words, the summary contains 205 words. Saved 79%. I’m a bot and I’m open source!
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