Switch (docked mode) – 1080p / 30 frames per second target
Switch (handheld mode) – 720p / 30 frames per second target
As for MGS1:
“arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.
IIRC, HD edition on PS3 was 60fps. Kinda sad.
Yes, the PS3 ran this at 720/60. So the switch doing 1080/30 docked seems about right.
In my opinion this is a scam.
If you have the MGS HD Collection you can skip this and emulate MGS1 on any device.
You will get the same.
This sounded great, but there’s no widescreen at all? Ugh
This uses the HD collection as the basis, so 2 and 3 will be 16:9 (widescreen).
Ok Cool
In VGC’s Metal Gear Solid Master Collection hands-on preview, our writer said the compilation’s version of the first Metal Gear Solid “arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.
This is just for MGS1 though. I am guessing rest don’t have widescreen too.
Yeah, I don’t think any of them were widescreen until 4.
I’m all for remasters if companies want to make money between longer dev cycles, but I feel like not adding simple QoL things like widescreen and up-ressing takes this out of remaster territory and squarely into just a port.MGS2 and 3 are running at 1080p, which is widescreen right? I think they’re just ports of the Xbox 360 remasters, which gave the originals widescreen support.
I’m down with that then.
Just saying, 1080p doesn’t necessarily indicate whether it’s wide-screen or not. 1080p refers to the vertical resolution - the horizontal resolution of the title could be the full 1920px or it could be a 4:3 image bordered by black bars. Still 1080p.
I’m not giving Konami any more money