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Cake day: July 6th, 2023

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  • ArbitraryValue@sh.itjust.workstoRPGMemes @ttrpg.networkD6 bite damage
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    4 days ago

    Once when my sister and I were teenagers, she was hogging the computer and so I just picked up the chair with her in it to move her out of my way. As I walked past, her friend (whom I hadn’t touched) used her bite to make an attack of opportunity against me. It wasn’t gentle - there was no blood but there were tooth-marks.

    I had mixed feelings afterwards. On the one hand, it hurt. On the other hand, a girl touched me. With her mouth. I had never been kissed at that point but being bitten was close…

    (I didn’t end up marrying her.)


    Also a d6 bite is nonsense. The average commoner has 4 hp and 10 strength, so one commoner would be able to kill another commoner with a single bite 50% of the time. I’m not saying a human bite can’t be lethal, but it’s not “stabbed with a shortsword” lethal. Meanwhile, even a d4 bite from a level 1, 16-str barbarian is already invariably lethal to a commoner.

    (Yeah, I know, HP isn’t supposed to be realistic, etc. I just hate fun.)




  • My issue with this is that it works well with sample code but not as well with real-world situations where maintaining a state is important. What if rider.preferences was expensive to calculate?

    Note that this code will ignore a rider’s preferences if it finds a lower-rated driver before a higher-rated driver.

    With that said, I often work on applications where even small improvements in performance are valuable, and that is far from universal in software development. (Generally developer time is much more expensive than CPU time.) I use C++ so I can read this like pseudocode but I’m not familiar with language features that might address my concerns.