Hi all, wondering if people have suggestions for a druid build. The fextra life guide seems like more of a “what to expect” than a suggested build guide.
Hi all, wondering if people have suggestions for a druid build. The fextra life guide seems like more of a “what to expect” than a suggested build guide.
The best I’ve tried so far:
Moon Druid 10/Monk 2 - Frontline Wildshape Tank, higher AC
Moon Druid 10/Fighter 2 - Frontline Wildshape Tank, better first round via control spells
Land Druid 10/Tempest Cleric 2 - Thunder & Lightning Caster slightly weaker than Sorc/Tempest Cleric but only just
Spores Druid 6/Open Hand Monk 6 - Melee Unarmed Striker
Spores Druid 6/Necromancer Wizard 6 - Undead Summoner that still gets 6th lvl Wizard spells via scrolls.
Spore Druid Monk sounds fun.
I’ve heard land druids are good but I’ve had a hard time making one work in my party. It seems like sleet storm is always saved against. Any tips?
You build them for Call Lightning, Plant Growth, and the Dryad Summon. Plant Growth for 1/4 Movement, Call Lightning for AoE Damage, and the Dryad for the AoE difficult terrain immunity for your party. With a Potion of Speed you can have all three up in the first round. Web, Spike Growth, Thorn Whip, and Thunderwave carry the early lvls.
Any Druid can do this strat but Land is just slightly better due to their spell slot recovery ability and the extra Land spells. Which Land’s spells you want will vary based on your preferences, but generally the ones you want will provide Lightning Bolt and Misty Step. Avoid Fire damage with this setup as it will destroy your Plant/Spike Growth and the control they provide outweigh an extra d4 of damage per round.
FYI Sleet Storm is for breaking enemy concentration and revealing invisible enemies. The trip is only a DC 12 terrain effect. The Concentration check, however, is based on your spell save DC, and an invisible enemy’s location will always be revealed since a saving throw icon will appear over their location whether they succeed or fail.
Thanks! You should write a guide!
Thanks! These seem fun. Do you have thoughts on when to break for each multiclass? My characters just hit lvl 8.
Going in order for the lvl breaks:
Druid 2/Monk 1/Druid 10/Monk 2
Druid 2/Fighter 2/Druid 10
Druid 6/Cleric 2/Druid 10
Druid 2/Monk 6/Druid 6
Druid 2/Wizard 6/Druid 6
Awesome, thanks!