• VolumetricShitCompressor@lemmy.dbzer0.com
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    30 days ago

    Disco fucking Elysium, babes! Play it, live it, take it out to dinner!

    Then lie down and try not to cry about the corpo bullshit that killed ZA/UM.

    The most disco way to go out, though.

    • Muffi@programming.dev
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      30 days ago

      I keep giving up on Disco Elysium. What makes it so great in your opinion? Hopefully you can awake the Disco beast in me, because I really want to like it

      • magic_lobster_party@fedia.io
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        30 days ago

        You’re not alone. When I played it I gave up on it after 8 hours. It felt like reading a book with no plot. Nothing really happened during my play time. Except for random deaths that forced me to save scum all the time.

        The art style is nice though.

      • VolumetricShitCompressor@lemmy.dbzer0.com
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        29 days ago

        I think it’s mostly about the atmosphere, the vibe and immersing yourself in the world of Martinaise. Don’t “over-game” Disco Elysium. Go with the flow and see where the exceptional story will carry you to the heart of Disco. Or the apocalypse. Or Communism, regret, la Responsibilité. There are a lot of fun things to discover.

        Never ever save scum. You are playing a desolate husk of something that was a cop years ago, so you live through your fuckups. At least for the first run. Then and only then will you ride the Idiot Doom Spiral until the end.

        See you on the other side of the pale, fellow second yefreitor. Officer on scene.

      • idunnololz@lemmy.world
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        29 days ago

        I probably experienced disco Elysium differently from the average player so maybe my experience might be useful?

        I’m not super big into RPGs that emphasize on the RP part and I’m also not super big into reading massive a walls of text. The uncut version is at least voiced but it’s way too slow so I ended up turning it off at some point because the talking was distracting me from skimming and skipping.

        I will admit I also didn’t “get” the game for like 70% of it. The game was text heavy to begin with but I played a max encyclopedia character first which just added even more text. Then on top of this I played the game like I do other games which is to exhaust all dialog options which makes it even longer (and yes I know this can be unoptimal but part of the fun for me exhausting the options was also to see how different options screwed me over).

        I think at some points I just started skimming the text and advancing just to move the plot or subplot along because at times it really does feel like the plot is just not moving at all.

        In retrospect this actually worked really well for me. Did I know everything by the end of the game? Probably not but I was actually able to complete the game which I don’t think I would have had I not just started skipping text.

        Then I played through the game 4 more times.

        The funny thing is I probably got more enjoyment out of the game on my second play through. The first playthrough got me immersed into the world just enough to appreciate the writing on the second play through. I also figured out how to “approach the game better” after completing it once. I was min maxing my first playthrough and subsequent playthroughs allowed me to chill a bit on that front. Although I did do one play through super min maxed just for fun.

        Tl;dr I sort of speed ran the game on my first attempt then I played it again 4 more times and I ended up enjoying the game a ton.

      • VolumetricShitCompressor@lemmy.dbzer0.com
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        29 days ago

        I read about the three new studios. The art collective one sounds interesting with their anti-corpo attitude. Seems like they could come up with something with a similar mindset.

        What I’m really interested in, though, is what Robert Kurvitz and that other guy are cooking.