One thing I have struggled with lately is finding good games to play. I bounce around from game to game trying to enjoy it but it just doesn’t scratch the itch like it used to. For example, one of my favorites was old school RuneScape, but it hasn’t really been giving me the same enjoyment that it used to. So then I would open up World of Warcraft, Destiny 2, just playing a little bit of each game. Think maybe I need some new games to play but it’s tough to find them these days.
So what are your favorite 1000+ hour games?
Elite Dangerous. Well over 1,000 hours, especially with friends to explore the black with. Hard to get into, but it has so much stuff to do. It made me passionate about space! (And it’s always fun reading articles about a far-flung star and thinking “hey! I’ve been there!”)
noita
I’m closing in on 2000 hours, and it’s such a great game if you like challenges and discovery.
I started playing it after one of the devs said, “I don’t think anyone will ever make another game like it.”
It’s a terrific implementation of a very pure concept.
I really hope that, despite the development challenge it may present, “noitalike” becomes a thing.
I think it’s an engine that would integrate really well with ML world/asset generation, too.
Garry’s Mod. Basically a gateway drug to hobby animation, and in some ways not so far off from the modding tools used to make it.
If you’ve watched stuff like Heavy Is Dead, they’re usually made with it. Some more professional-looking stuff is instead made in “Source Filmmaker”.
Sims 3, Skyrim, Fallout 4
Empirically, Final Fantasy 14. Also my only 1000 hour game since games services started logging playtimes in a more durable way. Only other games I can think that might have touched that time are Diablo II and UT99, but both of those playtimes are lost to the sands of time.
Factorio
The Factory Must Grow
I’m almost 100 hours into my new space age save, and I’ve played nearly 1k hours since I bought it 5ish years ago. By far one of the most enjoyable games I’ve ever played and I highly recommend it to everyone who enjoys sandbox games
Factorio. It’s the game I always come back to, and I’m always ready to spend 5 minutes playing here and there now that it works so well on steam deck.
Per my steam library:
Factorio: 3,375.4 hours
Dyson Sphere Program: 2,505.9 h
Stellaris: 2,236.6 h
Terraria 2,629.9h
Skyrim: 1,239.5 h
Dungeon Defenders only has 600 hours on Steam, but I’m well over 2000 hours between Steam and PS3/4
I’ve also got a few thousand hours in Just Cause 2&3, as well as several Gran Turismo games and Forza Motorsport games. Morrowind probably has 2-3000 hours, oh and I’m not allowed near Sid Meier’s Alpha Centauri anymore.
Secret of Mana and Chrono Trigger are probably up there as well since I’ll replay them every decade or so.
That’s a lot of gaming
I’m 44 years old, and have been gaming practically since I was born. My parents played D&D, and video games with us kids.
Also a lot of those totals are artificially inflated because I can leave the game running to finish a long task, especially Factorio and DSP
That’s awesome.
Factorio: 2344 Path of Exile: 2736 Rimworld: 2191 Kerbal Space Program: 1071
I have a bunch of honorable mentions in the several hundred hours ranges that are only not 1k+ because I have severe ADHD and something else became a hyperfocus before they hit that point: Backpack Hero Ark The Last Spell Timberborn Factory Town Dyson Sphere Program Loop Hero Brotato Satisfactory Path of Achra Against the Storm Desynced
Have you tried modded Minecraft ?
Commas, please.
Dota 2.
I’ve played Dwarf Fortress, Stellaris, yet I still find Dota to be the most complex game ever.
It sucks that it’s a multiplayer game, and you need people to play it well with you, but when it works, it’s amazing.
Everything in it has layers of usability, usually componded by the everything else in the game - hero abilities, items, map, neutrals, even the stupid trees play a large role in the game.
I’ve spent hundreds of hours studying the mechanics, and I still don’t grasp everything.
I played a lot of DotA too, but that doesn’t have a playtime counter. But I have over 3000 hours in Dota 2.
My second favourite game is OpenTTD. It’s just so satisfying to optimize the train network and add another 100 trains to it. I’ve tried Factorio, but for some reason that did not scratch that itch.
Or some roguelites, like Slay the Spire (or the Touhou: Lost Branch of Legend), Synthetik (haven’t tried second one yet), they are always fun.
Great list! I’ve tried Dota 2 as well, it’s definitely extremely complex and addictive but not my kind of game, I just cannot thrive and enjoy that sort of game. Same goes with League of Legends. Just not my cup of tea.
I am a little curious about Stellaris though. That game seems so incredibly complex, like, what about it is The draw for people? I’ve heard so many people talk about it and has so many freezy steam reviews but when I first tried it as a demo, it seemed so absurdly complex That my head was spinning. Like I had no idea what the heck was going on. I’m not sure how to enjoy it I guess
LoL sucks, it’s like a shallow copy of DotA. I’ve played around 300 hours, it’s very silly in comparison.
Stellaris is kinda easy once you figure out that expanding is the No1 priority for the entire game. Expand, build ships - nobody will be able to stop you.
There was always a need for a ‘tall’ empire - so you don’t expand, but focus on your small part of the galaxy - but so far it’s always crushed by the expanding ones.
Once you get stargate tech, it’s 24/7 war. For even more territory.
Right now I remembered a game that never was really finished, Stardrive, where you could design your own ships down to the electrical wiring. It had layouts with sections, and you could fill it up to your liking. It was a shame that ground troops could finish the game in minutes.
Sometimes I feel like 4X games are usually more suited for roleplaying than actual challenge of micromanagement.
Anyway, I have a huge jam on my main line in OpenTTD, gotta fix my intersection again.
terraria for me. i keep managing to find new stuff over a thousand hours later.
“Has this item always been here?! no way. REALLY?”
Well they keep updating it, so it may not have been there, unless you made a chest sphere and didn’t label the chests.
no its just there’s a lot of items in the game. and some you wouldn’t really find unless you were actively searching for them.
The Binding of Isaac
Oxygen Not Included- very detailed colony sim where scientific things like heat exchange, air pressure, etc. are essential for survival. I swear, my next file will be perfect…
World of Warcraft
DOTA 2 is my primary time waster, have over 3000+ hours on it. It’s endlessly entertaining, because there is so much variability in the games. You have 4-8 spells depending on the hero, with 6 active item slots, which means once your team has leveled up, team fights can be a burst of seconds, or a 5+ minute long affair, with each tank employing different survival strategies to block damage, heal, or escape, just to heal and get right back in it. There are multiple different game modes, but are a little challenging to find and play. Still, it is the one game I play with the steepest learning curve. I don’t think I saw myself as “good at the game” until I was around 1000 hours in 😶
Smite is the only other game I have 1000+ hours in. I started playing it as a break from DOTA 2, and as a way to connect with my little brother. It’s a lot like DOTA 2, but far more simplistic. Each god has 4 spells, with no active items. Instead of left-clicking for movement on a map, you use WASD to maneuver your god. It’s fun, and you can pick it up after like 30 hours. The different game modes are a lot easier to navigate than in DOTA, but it’s also a lot less engaging. The updates and quests are all very simplistic. I was going to try out the new Smite 2, but after watching some game play, it looks… exactly the same as Smite 1.
Rocket League