• entropicdrift@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    11 days ago

    That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past

    • Gerudo@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 days ago

      I mean, that’s been my opinion. You can only get so many polygons and bump mapping and texture resolution, etc, before you hit a plateau. The rest is 100% lighting.

      I think as things like dlss and other frame generation tech gets better, Ray tracing will eventually become the norm.