I always find this topic to be really interesting since there’s no objectively correct answer, and it tends to be something people have experience with.

Obviously, the best answer is “let the player pick”, but personally, I’m 100% in the inverted camp (both y and x axis, because apparently some maniacs only invert one). I have no idea where I picked up inverted controls, but I’ve favored them as long as I remember playing games, so I figure some early titles I played had inverted by default, which checks out since I played a lot of vehicle-based games.

For me, one of the worst experiences is realizing a game I really want to play only supports uninverted camera (or in the case of a couple, only supports inverted y), because it totally demolishes my ability to reasonably play the game with any degree of skill.

  • Bilbo Baggins@hobbit.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    9 months ago

    I only play inverted x and y, but I’m thinking of learning to play both non inverted since it seems to be supported universally, so I wouldn’t need to worry about it.

    That said, I never understood why every modern game wouldn’t support both being configurable.