I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?

  • Mike@ttrpg.network
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 hours ago

    SPI Universe had a nice little grid for modifying skills based on your experience with different planetary environments. TSR Alternity provided me with an alternative way of doing TLs Aftermath provided a talent system that grants a modifier to certain actions based on the talent you use. I keep tinkering trying to incorporate rules from other systems stress/coolness under fire from YZE, pushing a roll.

    Mostly though I just run CT77 with boon/bane from MgT and T4 armour as damage dice reduction.

  • Ross Winn@ttrpg.networkOPM
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 day ago

    As an example, Theatrix had a great system for dealing with very slow skill progression that seemed to work really well with classic Traveller back in the day.