• index@sh.itjust.works
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    4 hours ago

    Can you elaborate where your confusion lies?

    Real goods have a limited lifespan, they usually go on sales when they are about to reach the end of their life or when you physically have to get rid of them. Software doesn’t expire.

    A price is usually set to cover the initial costs and to make a reasonable profit not to squeeze how much money you can from people.

    • sushibowl@feddit.nl
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      2 hours ago

      A price is usually set to cover the initial costs and to make a reasonable profit not to squeeze how much money you can from people.

      There are exceptions, but usually that is absolutely not true. Making as much money as you can is 100% the goal for the vast majority of goods produced, physical or digital.

    • Kacarott@aussie.zone
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      3 hours ago

      Games on Steam are not usually recurring purchases, one person won’t buy the same product over and over like they need to for food. This means the market of people willing to pay the full price gets saturated over time.

      Sales are a way to increase the market size by lowering the “barrier to entry” (price). Sometimes a price will be permanently lowered, however usually not because a temporary sale encourages people to buy now instead of later.

      • index@sh.itjust.works
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        3 hours ago

        Sounds like videogames sales are made to make money and the original price has not much to do with cover costs bur rather making as much profits as people are willing to pay

        • Kacarott@aussie.zone
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          2 hours ago

          Of course they are made to cover costs and make money, but you can cover more costs for future games or ongoing development the game if more people are buying the game, even if it isn’t at full price

        • sudneo@lemm.ee
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          2 hours ago

          That’s how sales of anything works. Everything is sold at the highest possible price that people are willing to pay.