• qyron@sopuli.xyz
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    4 days ago

    Set wide goals, expect mayhem, have fun. Anything more than this is wishful thinking.

    DnD is no more just dungeons and dragons. The moment it becomes an open world, the players roam around and do mischief.

    If you want to play out your dream campaingn, write a book. It will never play as you expect or want. Unless you have the play fully scripted, with fixed roles and outcomes, it will derail.

    You’re welcome to down vote to your content.

  • kautau@lemmy.world
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    4 days ago

    I ran a cyberpunk red campaign as the GM. I set up a storyline where the group was captured by Arasaka using an experimental “flashbang” that would shut down anyone with neural implants (the whole group). The dumbest of my group attempted to escape that. He rolled a nat 20 and I had him literally commit ego death inside his mind to “wake up.” Inside the AV they were all trapped in was my version of the head of arasaka security. Basically an undefeatable t-1000.

    He rolled a nat 20 again and woke everyone on the av up with advantage. Then the fucking rockerboy convinced the head of security to save him rolling his own nat 20 while the others worked to override/crash the AV before it could land at arasaka

    So I ended up having the rockerboy being wrapped in a big hug by the head of security and jumping out as the av crashed (the tech lowered the speed). So the rockerboy survived with like no damage, the head of arasaka security was fucked up, the team survived, and never made it to the entire narrative I had planned.

    10/10 would GM again