• Neshura@bookwormstory.social
    link
    fedilink
    arrow-up
    14
    arrow-down
    1
    ·
    1 year ago
    • vastly improved road tools
    • (seemingly) traffic AI comparable or even better than TM:PE
    • seasons (!)
    • Actually Useful Unique Buildings
    • Vastly improved industry handling
    • More Zoning, importantly mixed use and degrees of residential
    • Better Custom Industries mechanic (not district based, expanding on the new base will allow for more engaging additions through DLC, Updates or Mods)
    • Improved Outside interactions (ability to buy/sell electricity for example)
    • Ability to create outside connections without mods
    • Finer expansion planning via smaller squares (map size aside I think the squares being smaller is a good thing)
    • Overhauled city expansion mechanic, you don’t have to spam population to unlock new things and you don’t automatically unlock everything. Instead you gain points via xp you get through multiple activity sources (you can level up a city solely by building streets for example). The points can then be spent on more advanced buildings of the basic unlocks (highways have to be “bought” using those points after unlocking roads, trains have to be “bought” after unlocking busses, etc.)
    • Rentlar@lemmy.ca
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      Don’t forget overall better service pathing (apparently) and the ability to restrict a service to a district. That was one thing I wanted desperately.