bubblybubbles@lemmy.ml to Games@lemmy.worldEnglish · 2 months ago'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'www.pcgamer.comexternal-linkmessage-square34linkfedilinkarrow-up1314arrow-down17
arrow-up1307arrow-down1external-link'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'www.pcgamer.combubblybubbles@lemmy.ml to Games@lemmy.worldEnglish · 2 months agomessage-square34linkfedilink
minus-squareRvTV95XBeo@sh.itjust.workslinkfedilinkEnglisharrow-up8·2 months agoStory of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste. Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th “Booker, catch!”
minus-squareThehalfjew@lemmy.worldlinkfedilinkEnglisharrow-up6·2 months agoThat’s interesting. I so appreciated having a useful, independent partner
minus-squarejordanlund@lemmy.worldlinkfedilinkEnglisharrow-up4·2 months agoThe SkyHook action was pretty amazing, that’s the #1 thing I remember other than the design work.
Story of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste.
Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th “Booker, catch!”
That’s interesting. I so appreciated having a useful, independent partner
The SkyHook action was pretty amazing, that’s the #1 thing I remember other than the design work.