nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoNightdive says Dark Forces has been 'difficult to change' because LucasArts created its own version of multi-threading years before it became popularwww.pcgamer.comexternal-linkmessage-square4fedilinkarrow-up158arrow-down11cross-posted to: dosgamingretrogaming@kbin.social
arrow-up157arrow-down1external-linkNightdive says Dark Forces has been 'difficult to change' because LucasArts created its own version of multi-threading years before it became popularwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square4fedilinkcross-posted to: dosgamingretrogaming@kbin.social
minus-squarewoelkchen@lemmy.worldlinkfedilinkEnglisharrow-up16·1 year ago Is it the only Build engine game that did this? It’s not a Build engine game: https://en.wikipedia.org/wiki/Jedi_(game_engine)
minus-squareZombiepirate@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-21 year agoOh, cool! It always felt like one, or at least I remember it that way. Outlaws was the better game, IMO.
It’s not a Build engine game: https://en.wikipedia.org/wiki/Jedi_(game_engine)
Oh, cool!
It always felt like one, or at least I remember it that way.
Outlaws was the better game, IMO.