It’s kind of a weird experience with me: it was obvious the developers but a lot of passion and art into that game, but at the same time I wasn’t the biggest fan of the gameplay itself, it felt a bit too close to table top RPG (not saying it’s a bad thing, but just that I didn’t like it so much).
Still played a 40 hours campaign with 2 friends, we had good fun, but I’ve never played it ever again afterwards.
I’m still hoping for the DLC “Into Avernus: the Search for a Heart”. They’ve made no indication that they’re working on anything like it, but a guy can hope.
Larian has stated they’re done with WotC and BG3. They released several patches and updates but that’s all we’ll be getting. No DLC and they will not be working on a sequel.
Replayability is big with most of the quests having a good, neutral, evil or good but oh no actually even more evil way of solving them. Apart from all the ways the devs did not intend.
Every one of the origin characters has additional content when you play as them. The Dark Urge is a big story beat you missed entirely if you didn’t have one in your party. Well and if you did have one you missed the stories of all the characters Durge killed.
Karlach is also big because she has an internal monologue when you play as her. An experience you get with none of the other playable characters.
You can have literally thousands of hours in the game and still see something new.
It’s kind of a weird experience with me: it was obvious the developers but a lot of passion and art into that game, but at the same time I wasn’t the biggest fan of the gameplay itself, it felt a bit too close to table top RPG (not saying it’s a bad thing, but just that I didn’t like it so much).
Still played a 40 hours campaign with 2 friends, we had good fun, but I’ve never played it ever again afterwards.
Same.
I adored the story, visuals, characters, voices, coop was a blast with friends. World is great.
…But the gameplay wasn’t my cup of tea. It feels solid, but not something I’d pick.
Not sure about replayability either. While I’m sure we missed stuff, we did a long completionist run, so I’m not sure I’ll come back without mods.
I’m still hoping for the DLC “Into Avernus: the Search for a Heart”. They’ve made no indication that they’re working on anything like it, but a guy can hope.
Larian has stated they’re done with WotC and BG3. They released several patches and updates but that’s all we’ll be getting. No DLC and they will not be working on a sequel.
Several big mods are in the works with new story content. They’re all using the tools that were “accidentally” released in full.
Yeah, I figured this would be the most likely scenario.
I wouldn’t get my hopes up. They’re a very opinionated studio and seem to be busy on their next thing.
Maybe big overhauls will come?
I prefer the original ending for Karlach. It’s tragic, but I had to abide by her direct wishes and let her die.
They pretty much told WoTC to fuck off because they laid off everyone who made BG3 a success.
Replayability is big with most of the quests having a good, neutral, evil or good but oh no actually even more evil way of solving them. Apart from all the ways the devs did not intend.
Every one of the origin characters has additional content when you play as them. The Dark Urge is a big story beat you missed entirely if you didn’t have one in your party. Well and if you did have one you missed the stories of all the characters Durge killed.
Karlach is also big because she has an internal monologue when you play as her. An experience you get with none of the other playable characters.
You can have literally thousands of hours in the game and still see something new.
You might be interested in Wrath of the Righteous if you like lots and lots of choices to matter.
I felt the same way about Midnight Suns as well, seems like it will be great but it didn’t click for me.
BG3 same thing, it seemed like it’d be too much of a time sink for anything to happen.