As always, the paying user has the worst experience. “Purchase” a show, can only watch on a certain console of a certain brand, no transfers, no backups, then it suddenly disappears from the library and nothing can be done.

If media companies insist on draconian DRM, then they should pay for full refunds to their loyal customers when one day they decide to delist that specific show.

  • CaptObvious@literature.cafe
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    7 months ago

    And this is why I never “buy” media online. If I can’t own the media and enjoy the content whenever and wherever I want, it’s rented. I may be ok with that, but I never let them claim that it was a sale.

    • SamXavia@kbin.run
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      7 months ago

      Sadly purchasing a phyical copy still will mean you can’t play it due to the required download for most consoles these days.

      • MajorTom@lemmy.world
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        7 months ago

        That’s one reason I’ve ordered a few titles from PlayAsia recently. For example, the NTSC switch edition of the Metal Gear Solid collection requires downloading the titles. With the PlayAsia edition, lo and behold- everything is on the card, and multiple languages to boot.

        • JokeDeity@lemm.ee
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          7 months ago

          Never heard of that before today, that’s fucked, why even is that a thing?

          • psud@aussie.zone
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            7 months ago

            Some places have crappy internet, so they need it

            You and I can download a 1300MB game, it’s not necessarily so in Brunei

      • CaptObvious@literature.cafe
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        7 months ago

        Hence “and enjoy it whenever and wherever I want.” If they maintain control, it’s not sold. It is, at best, rented.

        Fortunately, there are often tools to enforce the first sale doctrine.

    • Crit@links.hackliberty.org
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      7 months ago

      Buy it for the convenience and for the good Devs, pirate it after if they try taking it away. You already paid for it

      • CaptObvious@literature.cafe
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        7 months ago

        Exactly.

        It’s much the same as creators in Second Life who don’t want to sell in the Opensim metaverse. I get where they’re coming from in terms of protecting a recurring revenue stream, but if the customer has already paid for the product once, under first sale doctrine, they have the right to continue using it.