So I’m a long time fan and playing my first campaign. First big quest and we’re in a fortress.

Pretty spent after an encounter and some traps. We see a sleeping BBEG in the way of our finish.

Cast pass without a trace to sneak past. Fighter in heavy rolls a nat 1 on his disadvantage.

So it’s 1 + 1 dex +10 pass without a trace = 12

BBEG passive perception is 10. We sneak past.

WTH? I mean sure my PC is happy but I feel somehow disappointed in our DM giving us a pass.

I’ve DMd before and would’ve definitely woken up the boss.

I feel like DM gave us the pass cause it could’ve been a TPK.

Thoughts?

Edit:

Thank you everyone for your thoughts.

I was caught up in the homebrew rule of auto fail nat1s that is NOT in the PHB.

Rules as written we earned that easy win by taking advantage of the bosses low perception and spending a spell slot on pass without a trace.

  • Aielman15@lemmy.world
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    1 year ago

    By the rules, if the entire party is rolling for stealth, only half of them are required to succeed. It’s called a group check.

    If your fighter was the only one with a bad roll, and your table doesn’t use crit fail/crit success on skill checks (which is a homebrew rule, albeit fairly popular), then the result is probably legal.

    • Landless2029@lemmy.worldOP
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      1 year ago

      Yeah you’re right. Its a legal call. I just fell for the homebrew rule since all my podcasts use it.

      • smeg@feddit.uk
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        1 year ago

        I’ve never listened to any RPG podcasts but this is surprising given that I always see comments talking about how much it breaks the game. Do you think it’s because they’re making an entertainment broadcast rather than just playing a game, so they care more about crazy shenanigans rather than their individual experiences?