nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoThe Last of Us 2 Remastered director says No Return was inspired by "a renaissance of roguelikes"www.gamesradar.comexternal-linkmessage-square4fedilinkarrow-up120arrow-down13
arrow-up117arrow-down1external-linkThe Last of Us 2 Remastered director says No Return was inspired by "a renaissance of roguelikes"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square4fedilink
minus-squareRisk@feddit.uklinkfedilinkEnglisharrow-up1·1 year agoAhh, okay - I misunderstood. I thought it was doing permadeath for the story / campaign, which - fine in terms of difficulty - I didn’t understand how it would be ‘roguelike’. This makes more sense.
Ahh, okay - I misunderstood. I thought it was doing permadeath for the story / campaign, which - fine in terms of difficulty - I didn’t understand how it would be ‘roguelike’.
This makes more sense.