For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.

For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?

Bonus points if they’re viable all the way through the game without respec-ing.

My party:

Smiter: Paladin 5 / Warlock 7

Progression: P2 -> W5 -> P5 -> W7
Starting stats: 16, 10, 14, 8, 10, 16
Feats: PAM/GWM/Cha+2, Cha+2
Equipment: 2H weapon, best heavy armor, anything that grants advantage
Notes: Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).
Alternates: P5/W5/F2 for action surge.

Thrower: Berserker 6 / Thief 3 / Champion 3

Progression: B5 -> Ro3 -> F3 -> B6
Starting stats: 17, 14, 16, 8, 10, 8
Feats: Tavern Brawler (Str+1)
Equipment: Sword-and-board, best medium armor, throwing bonuses
Notes: Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.
Alternates: B6/R4/F2 or B8/R4 for additional feats.

Sniper: Assassin 3 / Gloomstalker 5 / Champion 4

Progression: Ro3 -> Ra5 -> F4
Starting stats: 14, 16, 16, 8, 12, 8
Feats: Sharpshooter, Dex+2
Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: If surprising a group, drink a haste potion and end the encounter solo.
Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable.

Bear: Moon Druid 12

Starting stats: 14, 10, 17, 8, 16, 8
Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)
Notes: Be a bear. Enough said.
Alternates: D7/C5–cast Spirit Guardians before assuming bear form.

  • shrugal@lemm.ee
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    1 year ago

    I recently discovered the Radiating Orb build, that thing is busted! Together with the Cloak of Displacement you’re basically untouchable! Everything around you will have around 8 Orb stacks permanently, and every stack reduces their attack rolls by one, on any target! It also does a nice bit of passive radiant damage, but that’s honestly just a bonus.

    I’d say the bread and butter of this are the helm and the chest armor:

    • Holy Lance Helm: Cause radiant damage to enemies who miss attacks against you
    • Luminous Armor: Whenever you deal radiant damage, trigger a shockwave that applies Radiating Orb in an area

    Other items then synergize with this setup and make it even stronger:

    So enemies miss their attack, everyone gets damage and Orb stacks, and that causes even more misses, damage and stacks.

    • Stamets@startrek.website
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      1 year ago

      This is my go to when I play a cleric. Or my go to for Shadowheart. Makes the game so much easier.

      • pyrflie@lemm.ee
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        1 year ago
        spoiler

        They don’t get Radiant Retort until Raphael draws souls, so you just swap out the helm and pop the Radiant AoE on round 1. You can end up with 9 stacks from one AoE which is more than enough to cover the rest of the fight.

    • Silaor@jlai.lu
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      1 year ago

      Gloves of the belligerent skies let’s you stack reverberation when you do radiant damage, it’s a fun addition. Then you can add the ring of spiteful thunder and the boots of stormy clamor and there’s a cloak that also synergies well IIRC.

      • pyrflie@lemm.ee
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        11 months ago

        Reverb and Radiating Orb is a bit of a Hat on a Hat, but dear gods does it drive a point home.

    • pyrflie@lemm.ee
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      1 year ago

      Luminous Armor is one of the items in contention for best in game, and only avoids taking it outright due to Helmet of Arcane Acuity. Both are incredible since they mess with 5e’s bounded accuracy system. I personally wouldn’t allow either at my table but Larian giving them to us is soooooo much fun.

      Seriously a Light Cleric with Luminous Armor only has a 1/400 chance of being hit from lvl 5 on. And they give that same ratio to their party at lvl 6. It’s broken.