• conciselyverbose@kbin.social
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    6 months ago

    Sony’s first party games aren’t really broken on release. PC ports are more of a mixed bag, but they know and use their own hardware and tools well.

    This article also doesn’t say plus hurts their launch or early sales. It says people mostly stop buying the games when they get added to extra.

    • PBPunch@lemmy.worldM
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      6 months ago

      Which makes a lot of sense. If you are someone that waits until a game is on PS Plus to play it, I don’t imagine you planned on ever buying the game to keep. There may be a small portion of gamers that enjoyed the game after playing it and purchase a copy to keep but that obviously is not a massive group.

      • conciselyverbose@kbin.social
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        6 months ago

        Do they even take first party stuff off? I haven’t been paying attention to the library, but I was kind of assuming they were waiting until they decided it had sold what it would then put it in “permanently”.

        FWIW either way I prefer their approach to Microsoft’s. I think expecting designing games expecting people to actually buy them is part of their ability to keep proper single player experiences without drowning it in GaaS. Admittedly I thought Microsoft’s catalogue kind of sucked before Gamepass too, so maybe it’s a coincidence. But while I’m actually currently subscribed to premium because I’m a Madden addict and $60 more on Black Friday for their catalogue wasn’t bad, I’m perfectly happy paying for games on top of it if it means they’re making stuff like the last of us and horizon. I still generally won’t buy it day one (and will likely buy third party games on Steam unless they have issues on Linux or use the dual shock features well), but I like the balance they strike with their game design, giving games development time to really build immersive experiences, mostly without grubbing for extra cash (though the last of us had obnoxious purchases for the multiplayer). I’d be scared “day one subscription” would result in them breaking design to claw back revenue.