I know a little about Orks and their weird group psychic thing where painting their ships red to go fast really makes them faster, and their tech only works because they think it should. But then I guess Orks aren’t even in this game.
I get that it’s a violent, black-vs-grey universe. I think it’s the originator of the term grimdark? The emperor is some immortal Mr House asshole who’s worshipped as a god, which powers some of their tech and protects them from chaos via his psyker shit? And he’s kind of a fascist, but it’s that or bloody chaos?
Rogue traders seem like somewhere between a privateer and a baron, plundering tithes in their castle-ships and acting as an arm of the Imperium in backwater space?
There are more wizards than I expected. Not sure if these mechanicus dudes are pulling “Temples of Syrinx” thing, or they know how the tech works but not why so they worship it? Or if it’s actually machine spirits?
Anything super foundational that I’m missing?


I played Tau mega-yonks ago (for the greater good!). And they were pretty good matured then…ish.
What did they scuff up?
I’m still new to 40k lore, but apparently a lot of players/lore fans thought the T’au didn’t fit the grimdark aesthetic, so GW made them more morally grey.
Yes, I understand that.
What I’m asking is what they changed to make them more morally gray.
In short, there’s increasing hints that the “greater good” espoused by the Ethereals (i.e., the Tau’s mysterious leadership caste) may actually be a cover for a lot of mind control and eugenics.
Well that sure fits them
Thanks
I’d tell you if I gave enough of a fuck about the T’au but they’re too goody-two-shoes for me to care about