For those unaware, the linux version of TF2 is still 32bit, and runs on ToGL - a DirectX to OpenGL translation layer.

A few days ago, Valve published a TF2 private branch called “x64_linux_test”: https://steamdb.info/changelist/21975149/

Then a few hours ago, Valve update TF2’s “App Config” to include references to x64 Vulkan TF2: https://steamdb.info/changelist/22010846/

Looks like it’s coming soon, in theory should bring some nice performance improvements. But “soon” in Valve Time is… who knows

Edit: the beta is live

  • sp6@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    13
    ·
    edit-2
    10 months ago

    Update: the 64bit_linux_test branch is now public! Go test it! It can’t connect to public servers yet, but it’s there.

    To opt in, right click on TF2 in your Steam library, then go to properties -> betas -> select x64_linux_test from the dropdown.

    Some people are reporting a 25%-30% FPS increase, which is just crazy.

    • d_k_bo@feddit.de
      link
      fedilink
      English
      arrow-up
      5
      ·
      10 months ago

      Does anyone have more insight why it doesn’t work with public servers? I would think that the network protocol should be unaffected by these changes.

      • sp6@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        7
        ·
        10 months ago

        Valve probably intentionally disabled it, just to be cautious. I think all of the other beta branches are that way too.

  • aksdb@feddit.de
    link
    fedilink
    English
    arrow-up
    6
    ·
    10 months ago

    I hope they also work on a 64bit Mac client … then I can finally play with my colleagues.

    • sp6@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      11
      ·
      10 months ago

      Considering the CS:GO -> CS2 upgrade completely dropped Mac support, I wouldn’t get my hopes up

    • woelkchen@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      10 months ago

      I hope they also work on a 64bit Mac client … then I can finally play with my colleagues.

      Submission says x64 but Apple switched to ARM64, a completely different CPU architecture.

        • woelkchen@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          10 months ago

          Thanks to rosetta, x64 runs fine on M-processors.

          That’s temporary, just as Rosetta emulation for PowerPC CPUs back in the day was temporary. It makes zero sense to make an x64 Mac port now and if Valve has little interest in porting their code base to ARM64, it makes even less sense to even care about Mac versions at all, considering that people who can afford expensive Mac can just as well get a Steam Deck.

        • Vilian@lemmy.ca
          link
          fedilink
          English
          arrow-up
          3
          ·
          10 months ago

          rosetta that gonna be deprecated in 2 years, like every other compatibility tool by apple?

  • jkozaka@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    7
    ·
    10 months ago

    This might have to do with the recent backash for the DMCA takedown requests and the resurgence of #savetf2. Knowing valve, we’ll probably never know.

    • Aurix@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      10 months ago

      The takedown was because of asset distribution. This is probably for a better Steam Deck experience or future proofing and they didn’t get to it yet.

      • asudox@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        9 months ago

        At least we get to profit from steam deck becoming popular. Games wanting to support linux more to support steam deck and stuff.