• dog@suppo.fi
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    1 year ago

    All this says is that large game studios donā€™t see anything but money.

    Game development should be about making the best product you can. It isnā€™t about getting paid 200 million for ā€œdevelopmentā€ costs.

    Indies know this, and large game companies are A F R A I D. So when someone makes a product thatā€™s good, and it threatens their model of minimal effort/maximum profit, they start making hitpieces like this.

    Customers do not decide what games you make. Quit game development if you think we set the bar.

    Customers choose the best product for their time, and Iā€™m sorry, if thatā€™s Baldurā€™s Gate 3 tier standards, and you canā€™t as an AAA studio with 10000 employees make as good of a product, thatā€™s on your lack of skill. Stop crying, git gud.

  • Chailles@lemmy.world
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    1 year ago

    I donā€™t think I understand why it even needed to be mentioned. The type of person who is going to dismiss a game purely because it doesnā€™t live up to another game isnā€™t the kind of person who is going to take this advice to heart.

    And no matter the costs to make a game, itā€™s not going to stop people from trying to make a game like Baldurā€™s Gate 3 anyways. Just look at any game that tried to copy Skyrim. Itā€™s a very highly specialized game in a very well known franchise and takes several years to make, often longer than most development periods for other studios.

    • SuperLogica@lemmy.world
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      1 year ago

      I think I agree with you - I donā€™t understand why it needed to be said.

      Itā€™s kind of condescending to both their own customers and those of Baldurā€™s Gate 3 that they feel they need to explain that different games are different šŸ™„

      Also, whilst I may be in a minority on this, Iā€™m primarily rating a game on its story and gameplay (obviously Iā€™d also like it not to be as buggy as hell). Since all games should be starting on an even footing with that (you need at least 1 creative human brain), you canā€™t blame studio size. There are plenty of great games with small budgets. And plenty of crap games with big budgets.

      I like that youā€™ve mentioned Skyrim - part of its success (and longevity) has been the ecosystem of mods that built up around it. But I think we all understand that not every game develops this same ecosystem, and we donā€™t need that explained to us in Twitter threads, just like we didnā€™t need it explaining to us how budgets work.