Otherwise_Direction7@monyet.cccake to 196@lemmy.blahaj.zone · edit-29 months agoWhat are the games that popped into your mind when it comes to this rule?monyet.ccimagemessage-square43fedilinkarrow-up1410arrow-down10
arrow-up1410arrow-down1imageWhat are the games that popped into your mind when it comes to this rule?monyet.ccOtherwise_Direction7@monyet.cccake to 196@lemmy.blahaj.zone · edit-29 months agomessage-square43fedilink
minus-squareLinkOpensChest.wav@lemmy.blahaj.zonelinkfedilinkarrow-up3·9 months agoThey can both reduce aliasing, I guess? But they’re completely different things. And moreover, I’m struggling to understand what either has to do with the post.
minus-squaredaellat@lemmy.worldlinkfedilinkarrow-up3·9 months agoA lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
minus-squarenull@slrpnk.netlinkfedilinkarrow-up2·9 months agoSure, and they are both things you’d find under video settings. I meant more as an answer to the question OP asked.
minus-squaredaellat@lemmy.worldlinkfedilinkarrow-up2·9 months agoOh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.
What does DLSS have to do with TAA?
They can both reduce aliasing, I guess? But they’re completely different things.
And moreover, I’m struggling to understand what either has to do with the post.
A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
Sure, and they are both things you’d find under video settings.
I meant more as an answer to the question OP asked.
Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.