If the console does not do 100% of processing locally, and relies on a Cloud service for part of it’s processing, then from a functional standpoint it is no different than the Xbox One’s originally stated always online requirement, which damaged Xbox’s reputation very badly.
If the console does not do 100% of processing locally, and relies on a Cloud service for part of it’s processing, then from a functional standpoint it is no different than the Xbox One’s originally stated always online requirement, which damaged Xbox’s reputation very badly.