Not OC

    • jballs@sh.itjust.worksOP
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      2 months ago

      Every once in a while, I’ll start a game with a couple friends and we’ll pick up a random person. Then after a mission, another friend will be ready to join. I always feel bad kicking just the one random person, so I’ll say “thanks for the game everyone, I’ve gotta go” then will just kick the one guy.

      I realize this is ridiculous behavior coming from a grown-ass man.

        • all-knight-party@kbin.run
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          2 months ago

          Until the rando looks at the world map and realizes your game is still going with a different fourth player, and their heart breaks

        • RecluseRamble@lemmy.dbzer0.com
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          2 months ago

          Even better would be to close and create a new lobby with your friends. The random player then gets a message that the host left instead of them having been kicked.

      • snooggums@midwest.social
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        2 months ago

        You said goodbye first, which is awesome!

        I will let randoms know that a friend requested to join up and thank them for the dives and then wait about 10 seconds before booting them in case they were in a huy menu or something. Generally I get a thanks back and they leave before I’m ready to boot them. Even got a couple friends invites after!

        Maybe the community will spoil in the future, but for now people are pretty chill with groups disbanding after dives for any reason.

  • TexMexBazooka@lemm.ee
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    2 months ago

    I host my own lobbies on helldive and I’m pretty kick happy tbh.

    Annoying mic? Kick.

    Wont communicate? Kick.

    Running in the other side of the map by yourself, doubling the spawn rate then dying and dropping all our samples? Def kicked

    Call in a shitty stratagem more than once or twice? Kick.

      • TexMexBazooka@lemm.ee
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        2 months ago

        This but unironically

        It’s kinda shitty yeah, but I also add good players and play with them more often than not- your friends get priority in quick play I think.

        So the end result is I get players who want to work together, and that just hits right