I dunno man. I know I’m not, but I feel like I’m the only one who was disappointed in the direction of the changes made for Eternal. 2016 was a masterpiece of immersive, edge-of-your-seat-anxiety-inducing gameplay. The story was great within its own narrow confines in service to that gameplay. Who could forget the soundtrack? Yes it had its flaws, especially with some lack of variety, but overall I rated it quite highly.
Eternal felt like a children’s game by comparison: A story that refused to take itself seriously from the very first second of realizing the cliffhanger from the last game was resolved with the wave of a wand all the way through the finale which felt totally limp. Gameplay forced to serve that subpar story, and that sometimes seemed to insist on a “best” way instead of multiple good ways to defeat an enemy. The soundtrack by the same author in 2016 sounds uninspired in Eternal, in my humble opinion. I played 2016 maybe 4-5 times through, and eternal just once.
This looks like it’s trying to add free-roaming aspects and just… gives the general impression the people who made this trailer don’t understand my perspective at all, or don’t care about it. I have no confidence in this studio’s vision for Doom.
I’m more and wait to see what happens, but I do like 2016 little better than Eternal’s gameplay because it felt like it lean too much trying to play like the doom comics than the classic games. I did enjoy playing both of them.
I dunno man. I know I’m not, but I feel like I’m the only one who was disappointed in the direction of the changes made for Eternal. 2016 was a masterpiece of immersive, edge-of-your-seat-anxiety-inducing gameplay. The story was great within its own narrow confines in service to that gameplay. Who could forget the soundtrack? Yes it had its flaws, especially with some lack of variety, but overall I rated it quite highly.
Eternal felt like a children’s game by comparison: A story that refused to take itself seriously from the very first second of realizing the cliffhanger from the last game was resolved with the wave of a wand all the way through the finale which felt totally limp. Gameplay forced to serve that subpar story, and that sometimes seemed to insist on a “best” way instead of multiple good ways to defeat an enemy. The soundtrack by the same author in 2016 sounds uninspired in Eternal, in my humble opinion. I played 2016 maybe 4-5 times through, and eternal just once.
This looks like it’s trying to add free-roaming aspects and just… gives the general impression the people who made this trailer don’t understand my perspective at all, or don’t care about it. I have no confidence in this studio’s vision for Doom.
I’m more and wait to see what happens, but I do like 2016 little better than Eternal’s gameplay because it felt like it lean too much trying to play like the doom comics than the classic games. I did enjoy playing both of them.