I can’t be the only one, right?

  • ArugulaZ@kbin.social
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    1 year ago

    I hate the feeling of being lost and not knowing where to go next. I typically don’t finish Metroid-alikes for that reason… I inevitably get stuck and don’t know how to proceed, or which magic bauble I need to unlock a door or reach a platform that’s just outside my jumping range.

    • magic_lobster_party@kbin.social
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      1 year ago

      Metroid Dread is really good at guiding you where you’re supposed to go next, but still gives you some freedom to explore on your own.

      Unless you’re David Jaffe.

      • skulblaka@kbin.social
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        1 year ago

        Except for that one spot where you have to shoot at an unmarked wall to blow up some bricks to continue on the main game path. I understand having secrets behind unmarked walls but that bit really bothered me. It was the only time during my playthrough that I had to look up where to go next. The rest of Dread is really, really good at leading you in the right direction without feeling like it’s holding your hand and is honestly a marvel of game design.

  • FinalBoy1975@lemmy.world
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    1 year ago

    I don’t have the patience for some of them. There are others that I really like, though, especially when they have a beautiful atmosphere. I don’t mind running around when there is art to appreciate.

    • Maple@lemmy.world
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      1 year ago

      This is a genre I’ve always wanted to like, but have such a hard time enjoying. I mean there are so many beautiful games out there under this umbrella, Hollow Knight, Ender Lillies, Moon Scars, Lost Song.

      All of these games have such an amazing atmosphere and I just can’t beat them because I always end up getting lost and never really knowing what the intended path is. That feeling of being lost is so frustrating that I just drop it and move on. Such a shame too, I really liked Ender Lilies.

      I wholly agree with you on the patience thing too.