“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • stopthatgirl7@kbin.socialOP
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    1 year ago

    I didn’t anticipate liking the dice rolls as much as I do in conversations and actions like lock picking. Like, I love how you can completely whiff something. My character’s got all these stat boosts for lock picking, but sometimes you roll a CRIT fail with a 1. To me, it’s like the tools slipped and broke the lock. It feels oddly realistic because we all have just fumbled something in real life that we dang well know how to do.

    Although in combat a bunch of bad dice rolls recently almost got Halsin benched because HOW ARE YOU MISSING THIS MUCH HOW PLEASE BITE THAT DUDE WITH ONLY THREE HP LEFT ALREADY.

    • Cethin@lemmy.zip
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      1 year ago

      Without the ability to revive, I totally agree combat could be tough. I dint use the karmic dice, just pure random. You sometimes just end up on a bad luck streak and it’s rough. As long as you can finish the fight, you’re fine though. You may spend more resources than you wanted, but that’s how it goes. (I also don’t just long rest after every fight. I try to play like tabletop and only rest when it’s critical. It makes spell slots much more of a resource to manage and spend.)