• Thteven@lemmy.world
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      3 months ago

      Yeah I’m not installing that just to vote on this. It should be pretty damn obvious how everyone feels about the nerfs without muddying the waters by asking the sycophants on their discord.

  • Wahots@pawb.social
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    3 months ago

    Damn, the flamerthrower was my favorite. Hope they fix it, it was one of the few weapons that could kill bugs if you really knew what you were doing.

    • jballs@sh.itjust.worksOP
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      3 months ago

      Yeah I agree. It was nice to mix it up instead of bringing rocket launchers to every dive. I’m all for more viable builds.

  • AlexisFR@jlai.lu
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    3 months ago

    Broke? It’s still great, it’s just not OP against heavies as it wasn’t intended.

    • PunchingWood@lemmy.world
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      3 months ago

      It wouldn’t be such a big deal if instead they adjusted the heavy count.

      I didn’t only pick flamethrower because it’s fun, but also because it felt like it was necessary. I had a bunch of rounds where we ended up with constant spawning of chargers at extraction, at some point it went over 10+ at the same time. It just wasn’t doable without a reliable weapon such as a flamethrower.

      Also it’s quite annoying that they keep nerfing popular weapons instead of just making other weapons more viable and interesting.

      • Sonotsugipaa@lemmy.dbzer0.com
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        3 months ago

        I agree on every point but the last: they fixed the Spear and (afaik) the HMG - both of which are viable, at least against bots IME; they buffed the POS and one of the turrets, and some things I’ve never used so idr&idc.

        Not that I think having popular weapons nerfed feels nice nor is it always necessary, but every now and then they do buff unpopular things to make them (closer to being) viable.

        • PunchingWood@lemmy.world
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          3 months ago

          I thought the Spear was bugged for a long time? At least that’s what I read, didn’t really use it myself. It’s definitely been improved since then.

          And the HMG is the one that launched without the aim reticle I think? Which seemed like a weird design choice from the start.

          I agree that sometimes they fix or improve weapons, but it seems like they more often than not nerf every popular/effective weapon, even after they said they wouldn’t do it anymore. Hopefully they learn now, it’s not a competitive game, so nerfing weapons shouldn’t really be a thing, unless it’s obviously broken.

          • Sonotsugipaa@lemmy.dbzer0.com
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            3 months ago

            I’ve never used the spear myself, but I heard it either was extremely unreliable or straight up crashed games.
            When they fixed it, I couldn’t find a lobby without one.

            I’m with the other half: I don’t remember what they did to the HMG, maybe they increased damage or lowered recoil, but nowadays I don’t leave home without one.

    • jballs@sh.itjust.worksOP
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      3 months ago

      I wouldn’t say it was OP against heavies. It required getting very close to them to kill them, which usually meant requiring stun grenades. If a strategy to kill a single heavy in 3 seconds requires that you get in close and dedicate 2 slots in your build to work, that seems like a good baseline to me and not OP.

    • Butterpaderp@lemmy.world
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      3 months ago

      It’s also even worse against mobs than it used to be, cause it can’t penetrate through them. There’s pretty much no point in taking it now over a machine gun.

      • AlexisFR@jlai.lu
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        3 months ago

        Yeah, I tested the new primary and secondary flamethrowere and they seem to be even better, and get trough some armor on some mobs.

        I think that’ll get fixed soon to work the same way.

  • TammyTobacco@lemmy.ml
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    3 months ago

    My friends have all stopped playing because for some reason they keep nerfing the fun out of a PvE game. I tried it again the other day and couldn’t stay alive for more than a minute due to weak equipment and bad teammates. So why would I want to play any more?

    I’m really disappointed in how arrowhead had treated this game.