Different things will affect your feeling : different missions have different enemy distribution for one, and biome and modifiers will make a massive difference in difficulty. I am also comfident sometimes MO planets have increased difficulty too.
And again, you don’t need anti heavy to kill a charger. Shoot the yellow part of the tail and even a primary can do it.
What you’re telling me here is that you weren’t coordinated with your team and not even trying to help eachother. Or that you were all clueless about how to kill a charger without AT weaponry.
If this is really the clueless part, this is very sad tbh.
No need to explain the game to me. Me and my team got our fair share of hours in it.
I also remember the time where high difficulty missions didn’t have dozens of behemoth chargers and bile titans spawn literally on top of me at the extraction zone.
But feel free to keep excusing bad game design that even the devs admitted isn’t enjoyable nor working as intended, while they keep nerfing fun weapons in their non-competitive game instead.
I’m confident from your replies that you don’t really play higher than 6 since you don’t really seem to understand how the game is broken. No matter how much anti tank is brought in there is sometimes just too much, even if everything dies in one or two shots like it’s supposed to. I’ve had a bile titan tank 6-7 rockets from my rocket sentry before it beelined straight to my turret 80 meters away, my buddy’s spear, my 110 eagle rocket pod strike, a DIRECT hit from an OPS shell and the explosion right under it, several AC and grenade pistol rounds from me and another spear from my buddy. So in total I used 3 strategems that were highly effective against that enemy type and 1 (my AC) that is a little effective but good enough to finish one off, plus two spear rockets and whatever else damaged it.
There were 2 titans and about 5 behemoth chargers running around during that too.
Shoot the yellow part with your primary
Tell me how I know you don’t play the game.
I don’t believe you can sit there and tell me the game isn’t broken.
You are 4 in a team. A titan is killed with 1 precision strike. I’ve been in the situations you describe. A charger can only charge one person at a time. And one person can dance with 3 chargers for quite some time.
Sometimes a situation goes crazy. That’s the whole point of high difficulty. If you don’t want that, if you want the game to be a cakewalk, why do you play high difficulty?
Considering you just ignored all the issues I listed and instead said it’s just a skill issue after I pointed out that there’s too much spawning because patrols are bugged (confirmed by AH), and that I described a common situation where bugged enemies do not die after taking enough ordnance to kill 3+ of that enemy, I’m positive you’re either a moron or trolling. Have a good day. Another one blocked.
Different things will affect your feeling : different missions have different enemy distribution for one, and biome and modifiers will make a massive difference in difficulty. I am also comfident sometimes MO planets have increased difficulty too.
And again, you don’t need anti heavy to kill a charger. Shoot the yellow part of the tail and even a primary can do it.
What you’re telling me here is that you weren’t coordinated with your team and not even trying to help eachother. Or that you were all clueless about how to kill a charger without AT weaponry.
If this is really the clueless part, this is very sad tbh.
No need to explain the game to me. Me and my team got our fair share of hours in it.
I also remember the time where high difficulty missions didn’t have dozens of behemoth chargers and bile titans spawn literally on top of me at the extraction zone.
But feel free to keep excusing bad game design that even the devs admitted isn’t enjoyable nor working as intended, while they keep nerfing fun weapons in their non-competitive game instead.
I’m confident from your replies that you don’t really play higher than 6 since you don’t really seem to understand how the game is broken. No matter how much anti tank is brought in there is sometimes just too much, even if everything dies in one or two shots like it’s supposed to. I’ve had a bile titan tank 6-7 rockets from my rocket sentry before it beelined straight to my turret 80 meters away, my buddy’s spear, my 110 eagle rocket pod strike, a DIRECT hit from an OPS shell and the explosion right under it, several AC and grenade pistol rounds from me and another spear from my buddy. So in total I used 3 strategems that were highly effective against that enemy type and 1 (my AC) that is a little effective but good enough to finish one off, plus two spear rockets and whatever else damaged it.
There were 2 titans and about 5 behemoth chargers running around during that too.
Tell me how I know you don’t play the game.
I don’t believe you can sit there and tell me the game isn’t broken.
You are 4 in a team. A titan is killed with 1 precision strike. I’ve been in the situations you describe. A charger can only charge one person at a time. And one person can dance with 3 chargers for quite some time.
Sometimes a situation goes crazy. That’s the whole point of high difficulty. If you don’t want that, if you want the game to be a cakewalk, why do you play high difficulty?
Considering you just ignored all the issues I listed and instead said it’s just a skill issue after I pointed out that there’s too much spawning because patrols are bugged (confirmed by AH), and that I described a common situation where bugged enemies do not die after taking enough ordnance to kill 3+ of that enemy, I’m positive you’re either a moron or trolling. Have a good day. Another one blocked.
Are you really arguing that you need overpowered weapons because the game is buggy?
Man you were talking about game design two comments ago. Now you’re talking about bugs. Make up your mind.