The system I basically started TTRPGs with was Pathfinder. It’s rediculously more complex, but it’s complex for a reason. The rules are created I’m a way that there are almost no limits to what actions you can take that are covered. D&D has a lot of options, but some of it just has to be left the the DM.
Then we have BG3, which removed even more options, though for good reason. Creating a video game that can account for anything the player can do is hard, though some things are just missing and I’m not sure why. For example, no grappling (by the player). My guess would be that may be for animation reason (having to account for non-humanoid grappling) but I feel like they could have done something to make it work.
The system I basically started TTRPGs with was Pathfinder. It’s rediculously more complex, but it’s complex for a reason. The rules are created I’m a way that there are almost no limits to what actions you can take that are covered. D&D has a lot of options, but some of it just has to be left the the DM.
Then we have BG3, which removed even more options, though for good reason. Creating a video game that can account for anything the player can do is hard, though some things are just missing and I’m not sure why. For example, no grappling (by the player). My guess would be that may be for animation reason (having to account for non-humanoid grappling) but I feel like they could have done something to make it work.