That directly leads to the D: OS system where stacking tons of abilities is the optimal play pattern, which I’m not a huge fan of. Like, if you have a character without Teleport on that game, you’re flat out playing wrong
There’s always a trade-off. I like that DnD is more flexible than when I last played, for wizards/clerics, but trying to solve these game design problems basically always adds complexity.
That directly leads to the D: OS system where stacking tons of abilities is the optimal play pattern, which I’m not a huge fan of. Like, if you have a character without Teleport on that game, you’re flat out playing wrong
There’s always a trade-off. I like that DnD is more flexible than when I last played, for wizards/clerics, but trying to solve these game design problems basically always adds complexity.
I agree. I was mostly trying to point out that playing mages is somewhat more complex than playing fighting classes that mostly just… fight.