Well- two stupid questions:

  1. When should I multiclass? For instance: I have a very low level level cleric that I’d like to try a level or two of Druid with. Is there a specific level where I should take a level of Druid, or does it not matter? Do I do it way later, or earlier?

  2. If I take a level of Druid, can I go back to leveling cleric? Or does cleric stop at that level?

Thanks in advance!

  • pyrflie@lemm.ee
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    1 year ago

    I’ve only had 3 fights that lasted longer than 3 rounds outside of Act 1. All but the last (literally) are scripted.

    Act 2

    The Halsin Fight was solved with Plant Growth and Hunger of Hadar, though Spike growth would have served. No higher lvl spells required.

    I don’t know what summoner you are talking about before Moonrise. I haven’t run into an encounter in early to mid Act 2 that has been difficult for like 5 runs on Tactician.

    Act 3

    The Minsc Fight is a rush beatdown and can be solved in 2 rounds. Also are you not trying to keep Minsc alive? Spells don’t deal non-leathal damage.

    Temple of Grief has enemies kill themselves on Spirit Guardians bar 3 enemies and those are easily dispached by striker builds.

    Raphael is killable in one round and nothing else in that encounter is a danger.

    Same with Ansur.

    Why are your combats lasting so long?

    You seem to be seeing tactics I just don’t experience cause I don’t let them live that long.

    • Fushuan [he/him]@lemm.ee
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      1 year ago
      spoiler

      The summoner is the one with lots of zombies at the right of the final boss fight. And as stated I used telekinesis to move Minsc out of the fire before dying and used nonlethal with a melee fighter. He and Boo are alive.

      In the Raphael fight I kinda ignored him and I didn’t realize that I had to destroy the towers for a while. To do 666 damage in a single turn you had to have several hasted party memebers with action surge and lots of buffs, no? My taven brawler and corssbow sharpshooters usually do around 120-ish damage per round, without haste, the eldritch blast spammer does more or less the same without action surge but hasted. 666 in one turn seems a LOT of damage.

      IDK, I’m playing in normal and I don’t really minmax the fight so much, I guess that I like the passive cheese too much

      • pyrflie@lemm.ee
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        1 year ago
        Spoiler

        Those are such cool tactics on the Minsc fight. I wouldn’t have thought to use Telekinesis like that. That is really fricken cool.

        As to Raphael, he is super easy with Fighter 11 Lae’zel, the Surgeon Amulet, and a few Illithid abilities (She can do over 1000 dmg on a turn with the right setup once per day). On my last Dark Urge Murder Hobo run I almost killed him in one round solo with a Swords Bard. 12 Fricken HP left, but at least he was Paralyzed so he couldn’t draw souls.

        Maybe I’m overtuned from Pathfinder WotR.

        • Fushuan [he/him]@lemm.ee
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          1 year ago

          Those are really cool tactics too, I’m not going out of the basic “OP” comboes for now. Mind you that I tend to not rest so much, using the bards extra short rest and my team’s kit restores in short rests mostly, so maybe the reason I use wall of fire so much is because it’s quite efficient damage to slot wise, and I tended to not use more than 1 to 2 spells on shart per fight.

          I have to do the evil murderhoboish Durge playthrough now, so I’ll try to be more melee focused with paralysis auto crits (that’s how you do it, damn), let’s see if I can delete Raphael in 1 turn. (BTW, paralysing him you skipped the whole towers thing, since they add AC to him and while paralysed at melee you skip the AC). Thanks!

          If you want to try some late game stupid cheese, place a wall of fire on an enclosed spac, place a wall of stone on the entrance and just wait. Enemy AI breaks and they tend to stand in the fire next to the stonewall and die.

          • pyrflie@lemm.ee
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            1 year ago

            God this convo has really nailed home how much I need to do a multiplayer run.

            Every so often I talk with someone and they give me a fun new way to roll the game.

            I wanna make a control/delay build now just to see enemy tactics.