Interestingly, the demo was apparently running ray traced visuals, and was utilising Nvidia’s Deep Learning Super Sampling (DLSS) in order to offer playable frame rates that will make enabling such fancy effects actually worthwhile.
Interestingly, the demo was apparently running ray traced visuals, and was utilising Nvidia’s Deep Learning Super Sampling (DLSS) in order to offer playable frame rates that will make enabling such fancy effects actually worthwhile.
Ray tracing sounds like a stretch, but with frame generation nothing seams to be impossible anymore. Though I’d rather see them target consistent 60fps now.
Frame gen below 60fps should really not be used, the latency becomes too high.
I’ve been saying this for like four console generations at this point and they always end up aiming for ~30fps.