A game engine development tycoon would be more unique though. There are tons of game dev tycoons, don’t think there are pure any game engine business games. 😀
MJ12 Detachment Agent
A game engine development tycoon would be more unique though. There are tons of game dev tycoons, don’t think there are pure any game engine business games. 😀
I think it’s actually just about making games.
I also thought that this would be a game engine company tycoon, but in reality it’s a game development tycoon.
I doubt it.
Did not know about this about the open source engine rebuild. Will have to try them the next time I feel like playing Dune 2.
I don’t mind the easier difficulty. 😀
I remember trying to replay Dune 2 a few years ago.
The lack of many QoL/UX refinements made it really difficult to play.
You mean like updating unit selection in Warcraft 2; it is limited to ~9 units per control group from what I remember.
I would definitely play Warcraft 2 remastered. I’ve played the version on GOG and it was solid, but a remastered version is always nice.
Haven’t played Warcraft 1 in over 25 years. Wouldn’t mind trying it for fun.
Congrats! It’s the small victories that keep us going! :)
I never played the original Holiday Island, but there is a solid spiritual successor in early access called Summer Islands.
A screenshot of one of my island archipelagos:
Wow, this is kind of thing that can make one reevaluate what methods are most appropriate when dealing with corruption and oligarchs.
If your opinion is identical to the corporate sourced PR copytext (not to mention the condescending style - “everyone knows”), then yes it is de facto PR work.
I will never understand when people engage in volunteer (i.e. unpaid) PR work for some random company.
Criticizing a company for lazy patent trolling (a patent for riding a mount?) is not engaging in “hate crimes against video games”.
Nintendo is welcome to release good products on multiple platforms (Palworld runs on PC) to compete with Palworld. Crazy idea, I know!
One would think I should patent the concept of releasing good games to compete with other companies, but out of the goodness of my heart I will release this unique idea into the public domain.
Cheers!
Interesting. Yes, that is a bit more specific.
I personally do not support game design patents because that’s not how gaming works (and people who file such game design patents know this).
What are the other two patents like if you don’t mind me asking? Aiming in particular seems openly malicious (as do mounts to be honest).
From the translation of the claims, they appear to describe Pokémon-style activities, with ‘191 focused on the act of throwing a ball at characters in a field, ‘117 tied to aiming, and ‘390 on riding characters.
If this is indeed the case, the lawsuit is clearly illegitimate (in the real sense, can’t speak for legal nuances). Not surprising.
You can get the Windows 95 version running on Windows 10 (and probably 11) even on a high resolution display.
https://community.simtropolis.com/forums/topic/762552-simcity-2000-guide-to-installation-windows/
I like the Windows 95 version a lot more than the DOS version on GOG.
It’s a fun game that stands the test of time (some minor UI/UX notwithstanding).
Played the EA release, haven’t tried 1.0. Pretty good indie experience IMO.
Although you have to be into trading games to enjoy it. Also has solid RPG mechanics and some survival mechanics. I didn’t get far, but there is an over-arching storyline as well.
Maps are static, but there are several of them.
I am looking forward to trying the 1.0 release.
No, it’s going to be shit. Might as well just play the GOG version version of Warcraft 2, it’s pretty solid (albeit the UI/UX is somewhat old school).
And the letters you would get from “me” would be talking about how horrible life is outside of China, how much I love the CCP and how I enjoy spending my time reciting the “Ten affirmations, Fourteen commitments and Thirteen achievements”.
Thanks for the review. I mostly play abstract (top down) economic strategy games, but this one piqued my interest.
Beating beggars is harsh though. Carrying passed out customers is cool though.😅
From a gameplay perspective it would be nice to not have manual ale quality (I hate QTE type elements); although it looks like eventually employees can make ale? Adding a time speed option to select the ratio of in-game time to real world time would also be a nice feature. For single player games, I don’t see why players shouldn’t be able to play on their own pace.