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Joined 1 year ago
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Cake day: July 15th, 2023

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  • “Women don’t know bears can kill you because they had fluffy teddy bears growing up” is what you sound like.

    What? First off, boys also have teddy bears. Most people’s experiences with bears are precisely what you described as solely women’s experiences.

    Like what are bears in men’s daily experience? I’ll isolate down to North America to keep things simple.

    Most men’s experience with bears is identical to that of women’s. Most men live in suburbs or cities, and haven’t even seen a bear outside of a zoo. But most men and women know that bears are dangerous wild animals because…we have been taught that.

    I don’t get why women are so infantalized by men. Now I’m just imagining a father walking up to his son, telling his daughter to leave the room then telling him “bears are dangerous son, you never wanna be close to one and here’s what you do to stay safe, also do NOT tell your sister this, she’s a girl and doesn’t need to know this because one day she’ll have a husband that will protect her from the bears”





  • ClaireDeLuna@lemmy.worldtoMinecraft@lemmy.worldLets talk about Grian..
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    7 months ago

    I feel like they should try a few different themes/formats per season to try and breakup the burnout that seems rather evident.

    Unique worlds via data packs (technically still vanilla) challenges that inspire creative builds. Or just other unique aesthetics.

    Maybe limiting things like the nether roof access to have more nether themed builds

    Creativity either through restrictions or getting a new lense via shaders/resource packs (bare bones).

    Idk but at this point I feel like the formula has ran its course with a lot of the hermits. Minecraft content in general has kind of bottomed out with long term series too on an algorithmic level.

    One idea I kinda had was limiting the world size to something rather small and encouraging people to live in a “communal” way and less of their solo ways. That way real estate is less and the bases are forced to be close together which would encourage some potentially cool collaborations with each other.
















  • There’s a block called a cartography table, place that in a village and trade with the villager that uses it. Eventually they will trade you special maps that tell you the location of certain structures. That’s a good way to find some side structures.

    Caves are great, big snow capped mountain caves are better when you go deep ;)


  • “Done” doesn’t always mean complete, generally that’s where games go that I didn’t finish, never returned, and don’t plan on ever playing again.

    But to answer your question

    Far Cry: horrible update, AI is broken, don’t care to fix it

    Far Cry Primal: Didn’t hate it but I didn’t love it, caused major eye pain too so I couldn’t play long.

    Penumbra: Requiem: Abandoned the vibes of the previous two penumbra games which were the precursors to the amnesia games, didn’t enjoy the puzzles either.

    Planet Centauri: Development Hell, no interest anymore.

    Sniper Elite: weird funky controls just not enjoyable for me got about midway through before tapping out.

    We happy few: mostly abandoned by the devs, game suffered due to being rushed.

    Out of those I beat 3, the rest I either didn’t make the return window or kept for library collection reasons.