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Cake day: June 12th, 2023

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  • CountVon@sh.itjust.workstoProgrammer Humor@lemmy.mlPunch cards ftw
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    22 days ago

    One of my grandfathers worked for a telephone company before he passed. That man was an absolute pack rat, he wouldn’t throw anything away. So naturally he had boxes and boxes of punch cards in this basement. I guess they were being thrown out when his employer upgraded to machines that didn’t need punch cards, so he snagged those to use as note paper. I will say, they were great for taking notes. Nice sturdy card stock, and the perfect dimensions for making a shopping list or the like.




  • CountVon@sh.itjust.workstoHelldivers 2@lemmy.caI haven't succeeded in weeks
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    1 month ago

    It’s always been very difficult. It is possible to complete (I did one on Helldive with randoms a couple days ago), but you need to approach the mission in a very specific way. Have you noticed that the map is really large for a 15 minute mission? I think the extra space is there for a reason. If most of the team engages bots away from the main objective then the drops will be mostly off the main objective. One player can play ninja (Scout armor, smoke grenades/eagle/orbital) and run around pushing the buttons while the rest of the team draws heat from the main objective and kites around the reinforcements.

    The other technique, which works when solo and may be better for duos, is to kite reinforcements away from the pad until aggro drops. Once it does you run back to the pad and push buttons as much as you can until you start to get overrun again. Then repeat. Edit: to be clear, even with a 4-man team it’s likely that the button-pusher will start receiving drops at some point, in which case they’ll need to kite off the pad too.

    I still think the mission design is not good, mostly because it’s not communicated to players that you have to approach the mission completely differently than any other mission type in the game. I have to imagine it’s intentional though, why else make the map so large?









  • Jesus, what a bunch of needless “security”

    I disagree with this part. Ticket theft is an actual issue, there are lots of ways to get a copy of someone else’s barcode and either use it before they do or (more likely) sell it to someone else online. TicketMaster’s marketing is talking up the increased security to distract from their true purpose, which is of course to find more ways to take more money from fans. Of course it’s debatable whether the increased security is worth the decreased convenience for ticketholders. That is the inevitable tension when it comes to security, where any increase in security always incurs at least some cost in terms of convenience.

    This is all for personal data mining.

    TicketMaster might be selling user data, but I don’t think that’s their main aim. They want control of the resale market so they can take a cut when tickets are resold. Note how they don’t allow direct transfers between two mobile wallets, they only allow transfers using their app. That’s so they can monitor transfers. If they see someone transferring dozens or hundreds of tickets to many other TicketMaster users then that person is likely reselling and they can clamp down on their account. TicketMaster’s true intent is to force all resales onto their ticket marketplace, because that’s where they get to take a cut of resales.


  • Oh yes, I don’t mean to absolve them of any blame. They treated it as an expensive lesson, which is probably the best way for them to process it.

    Also while TicketMaster is going to sell this as being an “enhanced security” thing, it’s pretty obvious that increased security is only a side benefit for them. Their angle in this is getting more control over the tickets they sell. As long as there are many people who want to go than can physically fit in a venue, there will be a reselling market for event tickets. TicketMaster wants to take a cut of these downstream transactions.

    While the security of rotating barcodes does hinder outright scams, mobile wallets normally allow wallet users to transfer items like tickets to another user if the ticket issuer allows it. TicketMaster does not allow this for their tickets, of course, because it could allow someone to resell tickets while cutting TicketMaster out of the transaction. Currently TM allows transfers using their app, but I’m sure they monitor usage of the feature and clamp down on anyone transferring many tickets. In other words if you try to resell in bulk without using TicketMaster’s own platform (where they get to take a cut), they drop the hammer on you.


  • The reason you can’t use screenshots or printouts is because they’re now using rotating barcodes. Much like the rotating codes in an authenticator app, the number values behind the barcode are changing on some regular cadence. Only the most recent barcode value is considered valid.

    The only other option is to use a mobile wallet, but that prevents me from sending my friends their tickets, since I purchased them all together.

    Some ticket sellers allow you to transfer tickets from one wallet to another wallet, but of course TicketMaster isn’t one of them because they’re fucking TicketMaster. What TicketMaster does allow is transfers from one TicketMaster account to another. Of course then everyone needs to have a TicketMaster account, needs to have the app, etc. It’s either that or leave all the tickets in your app or wallet and go in together. If you tell the door person “I have the tickets for these X people,” they’ll be able to handle that.


  • Yes because the security of barcodes and screenshotted tickets were such a huge problem before.

    I think what you just described is actually a problem. Friends of my parents were visiting somewhere, bought tickets to a show from a reseller, met up with the seller (normal looking guy, no red flags, gave some plausible story why he was selling) and paid cash for printed out tickets with barcodes. Printouts looked legit, dates on the printouts were correct, etc. Went to the doors, tried to scan their tickets, got told that unfortunately they’d just been scammed. The impression they get from the box office worker is that this sort of bad news is something they’ve had to deliver frequently. Anecdotal, but I doubt those friends of my parents were the only ones to get scammed in this way. TicketMaster still sucks as an organization but the extra security of rotating barcodes does serve a legitimate security purpose, just like the rotating security codes generated by an authenticator app.

    Airlines have recently been having problems with stowaways using screenshots of boarding pass barcodes or QR codes too. Such stowaways should get caught before departure by passenger headcounts or boarding ID checks, but clearly there are gaps or breakdowns in these procedures because some of these stowaways are getting caught at the destination. Others may have successfully flown for free. If it keeps happening I bet we’ll see rotating barcodes come to mobile boarding passes too, if that hasn’t already happened.