Maybe switch to Firefox then?
Hello!
I work as a AAA game programmer. I previously worked on the Battlefield series.
Before I worked in the AAA space, I worked at Disneyland as a Jungle Cruise skipper!
As a hobby, I have an N-Scale (1:160) model train layout.
Maybe switch to Firefox then?
Or just use one of the many Ubuntu derivatives that don’t force Snap?
Maybe - and hear me out - it’s the dogs that are the problem?
“Can’t control their prey drive” is a bad excuse. You control your dog or you don’t deserve to have one. End of story. A dog barking endlessly is the responsibility of the owner to control or get rid of their damn dog.
It isn’t hard to teach your dog not to be a nuisance. I’ve done it before. Blaming the dog because you failed to teach/control it is not correct, and simply shows that you do not have what it takes to be a dog owner.
Godot is a passable engine. It doesn’t have a massive pile of money behind it, but it’ll generally do most things adequately.
Honestly - and I may be biased as I’m a AAA dev who works with the engine - Unreal is really the way to go. Reasonable pricing on a powerful engine. The main issue is that it’s bloated as hell and there’s a learning curve… but if you’re an indie, it’s just as usable as Unity. Plus if you wanted to get into AAA development someday, Unreal is super popular and used everywhere.
My guess is TikTok.
Hahahahahahahahaha
Prices don’t go down for anything that people need to live. Not unless the government makes them do so.
Stupid question: Why can’t journals just mandate an actual URL link to a study on the last page, or the exact issue something was printed in? Surely both of those would be easily confirmable, and both would be easy for a scientist using “real” sources to source (since they must have access to it themselves already).
Like, it feels silly to me that high school teachers require this sort of thing, yet scientific journals do not?
So - Twitter has lost $40 billion in advertising revenue?
Sounds about right. Wonder how much more they can lose.
I’m a AAA game dev and a number of former co-workers are at Netflix nowadays. Like, a suspiciously high number.
They can’t tell me anything (of course), but I can put two and two together.
Might’ve been financed on credit - but even still, it takes a lot more than $12k for a down payment.
Assuming the median price for a home is $500k, you’d need $100k for a traditional 20% down payment. Sure, $12k is 12% of the way there… but it’s nowhere near what is needed for an actual down payment.
This is a third bottleneck, earlier than the 2 we already knew about.
Specifically, this affects the entire human population.
The other 2 bottlenecks were specifically the humans which moved out of Africa - with one being as humans crossed into the Middle East and a second as humans crossed the Bering Strait.
This third one was earlier, and covers all humans, even the ones which never left Africa. These are separate from the more localized “founder events” that we see all over the world.
This is the core issue with all procgen games, IMO.
You are promised “infinite exploration”, but in truth there are countable variants of the procgen algorithm. Once you see all those variants, you’ve effectively seen everything. Sure, you’ll see small variations, or new ways to combine the existing variants… but when you see all the “tricks” the veil falls.
You do realize that just makes you look, like, actually insane, right?
Like, that in combination with everything else you wrote just makes it seem like mad ramblings and sort of discounts anything you have to say since you’re leading an angry rant with “put someone else’s poop in your butt”.
And then when you say you’ve been banned from multiple sites and it’s all a grand conspiracy from Reddit to be out to get you, people are just going to think “this guy opened the article by suggesting you shove someone else’s poop in your butt.”
I know there are studies blah blah blah. But you understand how this looks, right?
It’s written in PHP, which a lot of devs dislike.
It is drowning in pull requests: 83 open as of right now. https://codeberg.org/Kbin/kbin-core/pulls
Ernest (the lead dev) wasn’t really expecting it to blow up yet. Kbin was created in January of this year, and the first “major” instance was launched in May. It blew up basically instantly due to Reddit imploding, and Ernest has been playing catch-up.
But it still has rough edges - no API means no mobile apps. Lots of bugs and such from being a new project. It’s improving every week (including an API in code review), but Lemmy is more polished and has an relatively mature API.
You can see a list of instances here: https://fedidb.org/software/kbin
As far as I know, there isn’t specifically a privacy-focused instance like what Lemmy has. But I also didn’t browse that list of instances too closely.
Yep, you’re 100% right. People who have the same job can be paid dramatically differently, and the “reasoning” is that one guy is better at things than the other.
I got a 9% raise this year because I outperformed everyone else on my team, but I know that my 9% raise came at the expense of someone who only got a 2% raise. A union contract would give everyone like a 4-5% raise, which people dislike because they always think they’re going to be the ones on top of the totem pole.
Me? I want predictability. Game dev is extremely unpredictable.
This is sort of the mission statement of Kbin. Kbin supports Lemmy, Mastodon, FireFish, and Pixelfed already. It’s planned to support PeerTube (this used to work but broke) and Mobilizon.
That’s the main reason why I have a Kbin account. :)
I am very pro-union. I was a Teamster for years (Local 495).
I now work in the game industry. A good chunk of the gamedevs I know are pro-union, but there’s enough of those opposed where there’s effectively a question mark.
Generally, the holdouts tend to think:
Union leadership is corrupt/greedy, and they don’t want to give union leaders money for “nothing” (as they see it)
Being in a union means everyone would need to be bound to strict regulations - keeping exact track of time worked, having exact lunch breaks, documenting everything. As-is in the game industry, the “standard” at most places is hands-off, take lunch whenever, stay at lunch however long you want, clock in/out whenever, nobody questions you as long as your work is getting done. People like this and don’t want to risk losing it
Being in a union threatens close relationships with management. I can say that when I was a Teamster, management was outright adversarial and conversations with them weren’t fun. In the game industry, management is quite literally my friends and people I chill out with. There’s a very, very blurry line between “friends” and “bosses” - some bosses are horrible, to be sure, but the general vibe is casual
There’s a lot of benefits in the office like free snacks, free swag, a place to chill out and play games at work, etc. People are afraid that this would count as “compensation” and thus being unionized would mean that you’d have to pay for snacks or swag or whatever - or that it could be taken away as retaliation from management
Retaliation is a thing. It’s illegal. US government doesn’t care. Corpos get a slap on the wrist because of plausible deniability. EA has been downsizing recently and they “coincidentally” cut the contract with a QA team that just unionized. Hmm.
Again, I myself am very pro-union. However, to some extent I can see the logic in each of these bullet points - I disliked the guy running my Teamster local way back when because I felt he was too soft and captured by management. I can understand needing to clock in/out (fairest way to ensure nobody is being overworked), ruining relationships (can’t have accusations of bias from being friendly), and losing benefits (although this can be put into a contract). And nobody can deny illegal retaliation is a real thing.
So I can understand where the holdouts at least are coming from. It would take a shitty workplace for unionization to happen, shitty enough that all those bullet points above aren’t enough to keep the union holdouts in line. I hear Blizzard is really bad from people who have worked there, and my money is still on them being the first “big” dev to unionize - assuming Microsoft doesn’t come in and clean up.
There’s still a lot of people who will always stick to Reddit as well (as evidenced by a good amount of hostility in the comment section of the Reddit discussion on /r/rust).
It was pretty much used the way people use Discord with a group of friends today. It didn’t have servers or anything like that, but you could hop on a call with a couple of buds and play games together.
I played a lot of Halo Custom Edition over Xfire back in the day…
When you’re out in the field and your FOSS product suddenly has a glitch, who runs tech support for you?
FOSS is great for some things but this isn’t necessarily one of them.