Don’t Think, Just Jam
The official answer seems to be: CIG trying to get as many people to the Manchester office and he may or may not be unwilling to relocate. That’s just my guess though.
GamesIndustry has additional comment from CIG on the matter.
For what it’s worth, he’s been replaced by Richard Tyrer (director of Squadron 42).
Iirc moonie also quoted legal statue and stuff on his video but was rebuked my Karl as well
Yeah, that’s why I’m planning to look into whether that was a screw up or not, thanks for the link too.
I’m familiar with HBG but it’s always good to mention him.
Yes, it is insane. That case is also a great showcase of how trying to make example out of a single guy doesn’t really work since, as you mentioned, rest of the team is still doing their thing.
I’d like to think (well, hope anyway) that no one looks at Bowser’s story and thinks “yeah, that’s a reasonable conclusion”.
Oh no, I completely agree no one should be completely screwed over piracy. Just wanted to add some context as I saw a lot of discussion about him ending with “poor innocent dude” without digging into details. That’s all.
Nintendo has a lot of problems that should absolutely be called out. I hope me trying to add more details didn’t imply otherwise.
No idea, I’m only familiar with some of his videos so can’t say one way or another. Is there any place I could read about it?
Edit: Also, I believe the video I mentioned has links to specific legal documents surrounding this case so it should be easy to fact check. Still, I’m not trying to whitewash the situation you wrote about would love to learn more if it happened.
Edit 2: A’ight, while I didn’t have time for a deep dive I did manage to confirm that situation happened.
I sucks since the videos I’ve seen seemed reasonably researched and now I’m wondering whether that was a one-time screw up or a normal thing that simply wasn’t caught more often. Guess I’ll try to look into it more when I’m free.
As much as I dislike Nintendo and wish Yuzu devs all the best I’d like to point out that Bowser wasn’t some innocent guy who was caught by big bad company - Moonie has a video that goes into specifics about his involvement with a pirate enterprise worth a shitton of money.
Other than that yeah, I hope they can survive this situation. I wonder if Ryujinx devs are next.
I probably can’t help with the hardware part but want to clarify just in case:
I’d agree about P3R if not for the fact that despite remaking the game Atlus still couldn’t be bothered to make a definitive edition of P3.
Besides that, you could also argue P3P doesn’t really belong here due to being available on Steam but the question was about our favorite games played on an emulator and PSP version is what I’m playing right as I’m typing this :P
Parasite Eve is great, isn’t it? I wish we got more RPGs like this set in modern times.
I don’t expect anything will come out this but I really appreciate Ross trying to give it an honest shot. I can’t help since I don’t own the game but I can at least cheer from the sidelines an lend my power for a spirit bomb.
Go Ross Go!
I’ve been using emulation pretty much since I started playing games. It’s actually one of the main reasons gaming became my passion (and eventually major money drain).
My favorite thing? I don’t have to shuffle different devices to play everything I want - it’s even more importent now, since I have a Steam Deck and can have all of them on the go again.
Here’s a short list of titles I love that don’t show up too often in threads like this one:
I’m not going to dump my whole library here but these are fun and rare enough worth mention.
I mean, they’re adding big box delivery so…
Jokes aside, non-aggressive unlawful gameplay could be focused on pure stealth, for example: to steal or plant something without being seen as an intended goal of the mission giver. Maybe add racing on a private property? It’s definitely something more difficult to come up with and implement than just shooting people in a different location but they will have to do it if they really want to make the game into a sandbox for everyone and not just action players.
Sure, as the name suggests unlawful gameplay will always skirt the law, I just don’t think everything has to be about murder. That’s just me though, hopefully peaceful game loops will make their way into the game at a more reasonable pace after recent development shift.
Sure but they specifically talked about non-aggressive approach to unlawful play style.
Besides, it’s not really a huge deal. Just making fun of how everything in SC has to be related to combat in one way or another.
I love how good chunk of “non-aggressive” unlawful gameplay consisted of killing without rising alarms. Very cool…
No problem, hope you have fun with it!
This ended up way more rambly than intended but hopefully will be of some help. I might clean things up a bit if I have some time later.
First game is a bad Dynasty Warriors clone and can be a really rough experience.
It has very repetitive gameplay and pretty much requires the use of a guide if you want to get the true ending due to things like “get to this already cleared part of the map at this specific time” if I recall correctly. Final boss is… an experience.
It’s a rhythm battle with no checkpoints.
It has a great story (with ending E being a direct connection to Nier Gestalt/Replicant), though depending on how resistant you are to the monotony and jank, getting there might be a challenge. There are some absolutely bonkers ideas here, beyond anything you’ll find in later games and that’s honestly the biggest draw for this title.
Finally there’s music. Oh boy, the music. It sounds like a cacophony of a madman and not in an enjoyable way. Don’t expect anything like Nier OSTs.
All in all, don’t feel bad about switching to/going with an LP - this text one by The Dark Id is a classic, with everything you could want (it’s pretty much a play-by-play, with lots of screenshots and music, just without the tedium).
Main thing to keep in mind is that this game is kind of its’ own thing and one I remember the least about.
Taro had no involvement beyond helping with a few CG cutscenes and the producer (I think?) of the first game had only a limited power over the development. Because of this writing can be a bit more generic and flat.
It’s not all bad and story has some connections to the first game but it was intended to be a more streamlined experience.
Gameplay is mostly improved but has some issues, like certain bosses requiring specific weapons (you can beat them otherwise but they’ll require a lot of hits).
Play it if you really want to complete the collection but it’s not necessary to experience the “main” series.
This one is technically a prequel to all the other games.
Yoko Taro is back in the writer’s seat for this one and the overall story is better than D2 in my opinion. I already mentioned the humor in this one - it can be a bit crude and vulgar so your enjoyment of those parts will depend on how well it clicks with you.
Story has the usual Taro flair and can be further enhanced with the DLC which expands on each of the antagonists (I don’t know how easy it is to get these days).
It’s not a great game from a technical perspective - it runs like garbage on the original hardware (framerate can fall to single digits at times) and can look a bit dated even compared to other games from 2013. Some of it can be improved with emulation but I’m not sure to what extent.
Gameplay is further improved (there’s still a lot of jank) and way easier to fully complete so there’s that. If you survived the original Nier you should be fine.
It can be an interesting experience if you like stories by Yoko Taro, just don’t expect a good game (this sentiment can be extended to all pre-Nier Automata games to various extent).
If you’re looking for something relaxing there’s Afrika - a photography game with a (light?) sim focus.
If you’re fine with kind of mediocre gameplay, rough performance and interesting writing: Drakengard 3. The occasional humor may or may not be your cup of tea but the overall story is worth it - it does require replaying stages and some grinding if you want to reach the true ending however.
It does! They showed it off during CitizenCon and talked about it in this video.
It also suppose to have a list with various POI located in the system (stations, moons, planets), custom markers (not sure if they’re targeted for 3.23) and some other stuff I’m probably forgetting right now. It should be way more usable than what we’re used to.
I checked out the demo and you can actually select one of the few speed settings in the options menu. Some of them felt pretty fast but I’m not an expert on racers so you might want to check out the demo to see if any of them gets close to what you’re looking for.
This controversy was actually how I found out about the classic XCOM (I may have heard about it before but never really looked into the series before that).
Truth be told, the whole thing could’ve been avoided if not for 2K’s lack of foresight - not only they decided to call the game XCOM but also Enemy Unknown was already in production when they revealed the FPS version. All they had to do was let people know it wasn’t the only project in the pipeline (though lack of such announcement may have been caused by the development issues with EU at the time).
Not a bad episode but I find it really funny how Nate talked about Idris being “packed” - it’s a space ship and a military one at that, shouldn’t “packed” be the goal here?!