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Cake day: June 16th, 2023

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  • JayEchoRay@lemmy.worldtoGames@lemmy.worldany tips for playing CDDA
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    7 days ago

    Hope this cross-post works

    https://lemmy.world/post/927104

    Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it

    I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.

    I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys

    Edit

    There is another one on the !cataclysmdda@lemmy.ml instance, but it is not my post but here is it is https://lemmy.world/post/1796938


  • Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.


  • CDDA, takes awhile to get comfortable with the controls, but it does scratch a certain itch once one can get setup and start to test one’s luck in search of the good stuff.

    One has to make their own objectives for it though otherwise one can sort of just get to a point and not know what to do. But getting to a point where you can just walk into a city and be the most dangerous thing there does have a certain charm to it considering the journey getting there. It certainly rewards exploring though as one can find all sorts of craziness hidden away waiting to be found.


  • I know it is cliche to say but it took me the longest time to really knuckle down and play it, but boy once I did - I basically started up another playthrough right after to see what I missed and the shift in perspective when I played a different type of character was interesting to say the least.

    So started as a skeptical intellectual who had to pull themselves from a sorry cop to a regular cop and approached things logically with a touch of eccentricity and pangs of regret and then compared to a wishy-washy communist with fascist leanings (which characters called the character out on) psychic superstar cop with an alias he truly believed was his name and I enjoyed and saw a completely different side of the game which was unexpected.


  • I cannot speak on the rest of the series, but I have played devil survivor 1 and 2:

    Devil Survivor 1 does have a bit of a difficulty curve that can take one by surprise with the first major boss and it is like priming the player towards what to expect but its story I personally enjoyed.

    Devil Survivor 2 is lighter in tone, well compared to the Devil Survivor 1, but I felt it was a smoother experience - doesn’t feel as tightly packaged but it does compensate with having a better presentation and provides choice in a lot clearer manner.

    I liked Devil Survivor 1 story better but enjoyed Devil Survivors 2 gameplay more




  • I will also say, the original Fallouts are games of its time. It sold itself off its narrative and as I am playing Fallout 2, it is still enjoyable but I do concede there are moments of frustration that one learns to work around.

    It is not a perfect game, but it is a game that was written in a plausible manner that could be considered too real look at human nature at times and in the same breath going off the rails crazy with something out of pocket that can catch one off guard.

    It does a great job of allowing one to make it their story, although some of the writing might not gel with everyone it at least framed it well in setting.

    It think it gels well with people that can roleplay in a setting as even the combat logs have humour to it. It requires a lot of reading and the people in the videos look like clay dolls but it is bound to envoke something in someone if they are enjoying themselves playing these types of games.

    The turn-based nature of the combat can turn people off, but I cannot deny the charm of running up to someone and giving them a concussion by wolloping their head and then going in to gouge their eyes to make them useless in combat and finishing them off with a shot to the groin.




  • Thank you for more eloquently writing what I couldn’t really properly get out

    There are things in Fallout 2 that stick with me since the first time I played it more than a decade ago because their are moments that feel impactful - it made me feel guilt for my actions, it made me laugh at something totally ridiculous and it has charm and subtlety that I feel Bethesda games struggle with.

    spoiler

    I am playing it now, fallout 2 with restoration mod, it is totally different to the modern takes but I can still appreciate it because I can remember a lot of it and therefore know that I am going to suffer through some early game difficulty but I can still gleefully remember building a character that could pop eye balls from ten paces with a BOZAR, remembering Cassidy has a medical condition, remembering to leave farm girl alone unless I can bs, don’t bother with the Wanamingo’s until I am stronger, Marcus is a bro, a mother with a her child in refugee tents outside a city, refusing people coming in without them being able to provide something, and her asking to find out about her husband, intelligent deathclaws, hubologists, Vault City Entrance exam, gecko power plant and be sure to antagonise the Enclave over the monitor, the hooded man on the bridge asking riddles, the dogmeat dimension, the unlucky dog, super mutants don’t mess with until endgame, reno, vault tec and I can go on and on.

    I played and finished fallout 3 and new vegas, played a bit of 4 and besides New Vegas giving me some of that old fallout charm, it does not have as nearly as memorable moments that live rent free in my head


  • Fair enough, Fallout 2 at least did deal with a lot of dark themes that I don’t see Bethesda retreading.

    In regards to the kids thing, there were ways around it, it was more an annoyance having to buy back stuff that got stolen if one didn’t take those precautions and on an evil playthrough could cut the pretense and do it without much consequence besides the perk reputation as the place was a craphole anyway.

    The older fallouts needed one to get into the setting to start the ball rolling, it is not a pretty game and would not be above throwing the playable character in difficult situation if they didn’t prepare for it but it had a way with its writing that helped one to roleplay once one got to a point where one got established which is an older game paradigm that isn’t popular nowadays - building a reputation, and once you have one can start to interact with the world proper.

    New Vegas scratches that itch, but isn’t completely the same

    I suppose it is like playing a interactive book and then falling in love with the writing and systems that represented uncomfortable realities in an interesting way.


  • Bethesda’s version is toned down

    • Cannot kill children in Bethesda games (without modding)
    • Fallout 2 dealt with some realities of porn, learnt about terms like being a fluffer if are not fit for porn and if you had the skills it provided a pretty salicious perk image and a stage name among a couple of other changes. Sex referencing was used quite a lot in game - sometimes disturbingly so at times.
    • Gravedigging fair enough, there is a perk one gets in fallout 2 that hits you with karma penalty when you do it but otherwise point taken
    • Joining the slavers in Fallout 2, you get branded with a facial brand telling the waste “Look at me, I am a Slaver” which had the effect to lock a character out of quests and be automatically branded an enemy of the NCR - which is a choice that can be made in the second town.

  • I really would not like Bethesda level writing and character gating to muddy the classics. I seriously doubt it will do the old series justice with the level of inappropriate content.

    Easiest examples being the thieving children in Fallout 2, it allowed you “solve” that problem if you didn’t have patience and got a negative quirk in the process.

    A low intelligence run was almost a completely new experience with a different level of interaction that was tongue-in-cheek look at someone who really struggles with “standard” game narrative.

    That not to mention how much of a mess it will be for bethesda to code for a player plus up to 5 party members per encounter ( making Charisma not a “dump” stat). I strongly doubt they can pull it off if it as a company is still struggling to make the player character plus 1 work smoothly.

    I also feel that the old fallout’s sense of humour might not fly with today’s sensibilities specifically the level of objectification, a female character can use to their advantage or the level of “male power fantasy” with specific perks and SPECIAL loadout - which I am sure is something Bethesda will try to avoid as they seem to push for a more gamified systems.

    And I really do not think they will be willing to make The Brotherhood play a minor role as they are like a “minor” faction that tries to avoid too much attention in setting in their mission to preserve the old tech from repeating the mistakes of the past

    I strongly doubt Todd and his team are the right people to devote resources to truly capture the dark world of old fallout into a faithful reproduction. I think it would be toned down and would most likely follow a bethesda vision for the series.

    Maybe I am being overly negative, but I feel even if they maybe revamped it with some prettier graphics and modern system sensibilities, it might still lose some of its soul in the process. I am willing to be proven wrong though



  • I know I cannot provide advice in this sitaution because I get what you are saying as I too have been dealing with the thoughts.

    It can be difficult, I have had a LOT of instances of bad things happen because of my misaligned views ( been told I need a priest to exorcise the “demons” kind of bad) and I am still have to deal with my sitaution and the invasive thoughts that come with it. It takes a lot trying to deal with it, but somehow in my life I have at least found a few people that have accepted me.

    Like I don’t need to maintain constant contact but for me it is being “accepted” is a lot ( a low bar I know) and in some cases just recently have been in contact with someone I haven’t heard in years, but I can still feel comfortable communicating with them after all that time.

    I mean I really do not like my life where I am at and there is a lot of things that I wanted to do and want to do but cannot because there are reasons beyond my control. At least for me, it feels like I am hanging by the sinews of the good will of others.

    So yeah, just a long winded reply going on about sharing in the pain. I don’t know what the answer is but I have tried to push myself lately to dig myself out of things otherwise I would be drowning in the tunnel that I am stuck in.

    I been doing writing stuff and trying to be more involved in social media a bit more has been my “digging” out attempt


  • JayEchoRay@lemmy.worldtogamingcirclejerk@lemmy.worldThis guy's worst take yet
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    3 months ago

    Having played Hellblade Senua’s Sacrifice, in the beginning I admit I looked at her and didn’t see “modern day beauty standard” but then one has to consider that it is a game set during a viking era. Then I realised I need to then consider that I cannot apply “modern standards”.

    I mean she wasn’t ugly in my eyes, just I guess appeared somewhat plain which is not a slight against the actress but more as an aquired appreciation to how they designed her but when you really look at the details it is perfectly acceptable to see what they did get right. It is a person that has gone through a lot and of course she is going to look not “clean” considering what baggage she is carrying and where she is coming from.

    It is not some future world were mud and dirt don’t magically stick to your skin, it is a realistic portrayal of a person going through a lot of dirty places, being a bad ass and losing her collective mind with a story that explores someone with mental illness in a time when it was considered a “gift” from the gods if you were lucky.








  • Tales from:

    UFO Defence

    • Using flying suits with heavy plasma to make holes on the top of an alien space ship and dropping High Explosives in the subsequent hole, alternatively getting visual on aliens with blaster launchers and mind controlling them
    • Using low psionic skill soldiers as stun rod specialists and using them as point men on missions
    • Doing Terror Missions and completing them with a positive score
    • The feeling of power having global radar coverage, a powerful airforce, and enough ground defense systems to ignore any alien attempt to try and stop you from shooting down all their UFOs

    TFTD

    • Being able to smack a lobsterman with a melee weapon
    • Being able to complete at least one of every terror mission type specifically cruise ships and artifact sites
    • Learning about and being able to prevent the sneaky ambush attacks the enemy likes to do

    Apocalypse

    • Successfully identify and investigating infected buildings and getting a 100% hit rate
    • Watching highly advanced trans-dimension alien craft being shot down by a swarm of hoverbikes
    • Laughing maniacally when the aliens drop a Kaijuu on the city and it targets your enemies first
    • When you can research and build shields and teleporter packs and can be decked out in XCOM propriety armour

    XCOM Enemy Within

    • MEC Trooper kinetic punch execution animation on all the big aliens
    • Building a sniper that acts as a guardian angel with an archangel suit
    • Making sure tutorial survivor, Hernandez does every mission and becomes the Volunteer
    • Doing a mission with Annette and the Furies once they are Psi-Ops

    XCOM 2 War of the Chosen

    • Having to deal with a Warlock Avenger Defence during the Lost Dark Event, casually sniping for an hour trying to thin the aliens out, out pops a surprise Gate Keeper, PC stutters and I thought it froze as it revives I can only assume minimum 50+ enemies, most of it Lost and me bringing out every weapon and ability at my disposable to make sure the Gatekeeper dies before I do. I think that mission ended with close to 400 kills
    • Having a templar rush into a group of enemies, activate his ghost, and have one of the ghosts and the templar reflect on the same turn from two different enemies while having bladestorm kick in with both ghosts and templar.
    • Using a Reaper on supply drops with Lost, try get the Lost and Advent fighting each other while I keep my team hidden nearby the supplies for quick tagging when I need to go loud.
    • Do final mission for legendary win - which is like attempt 80+ or something for this run, with a team of faction members plus 3 of my best units - templar is my unit I put most care into, chip down the last objective enemy, rush it with the Templar, it standing next to his objective and finishes it off with an Ionic Storm