Yeah, I may be wrong but I think it usually comes down to a very specific kind of precision needed. It’s not meant to be hostile, I think, but meant to provide a domain-specific explanation clearly to those who need to interpret it in a specific way. In law, specific jargon infers very specific behaviour, so it’s meant to be precise in its own way (not a law major, can’t say for sure), but it can seem completely meaningless if you aren’t prepped for it.
Same thing in other fields. I had a professor who was very pedantic about {braces} vs [brackets] vs (parentheses), and it seemed totally unnecessary to be so corrective in discussions, but when explaining where things went wrong with a student’s work it was vital to be able to quickly differentiate them in their work so they could review the right areas or understand things faster during a lecture later down the line.
But that noise takes longer to teach through, so if it is important, it needs it’s own time to learn, and it will make it inaccessible to anyone who didn’t get that time to learn and digest it.
My guess was that they knew gaming was niche and were willing to invest less in this headset and more in spreading the widespread idea that “Spatial Computing” is the next paradigm for work.
I VR a decent amount, and I really do like it a lot for watching TV and YouTube, and am toying with using it a bit for work-from-home where the shift in environment is surprisingly helpful.
It’s just limited. Streaming apps aren’t very good, there’s no great source for 3D movies (which are great, when Bigscreen had them anyways), they’re still a bit too hot and heavy for long-term use, the game library isn’t very broad and there haven’t been many killer app games/products that distinct it from other modalities, and it’s going to need a critical amount of adoption to get used in remote meetings.
I really do think it’s huge for given a sense of remote presence, and I’d love to research how VR presence affects remote collaboration, but there are so many factors keeping it tough to buy into.
They did try, though, and I think they’re on the right track. Facial capture for remote presence and hybrid meetings, extending the monitors to give more privacy and flexibility to laptops, strong AR to reduce the need to take the headset off - but they’re first selling the idea, and then maybe there will be a break. I’ll admit the industry is moving much slower than I’d anticipated back in 2012 when I was starting VR research.