

Remasters and remakes are two different things.
A remaster is what you describe - technical improvements such as graphics and framerate.
Remakes are (supposed to be) additive - improving the story, changing un-fun mechanics, implementing new stuff that still fits the themes of the game (or that they originally wanted to include, but couldn’t due to budget or time or publishing constraints).
If you’re looking through nostalgia lens, yea, a remaster is all you need. But, when it’s not a studio just looking for a cash grab, devs can have plenty of reasons for wanting a second crack at their game.
FF7 Remake is a great example. Sure, there’s been a lot of controversy around the changes. But I’ve really enjoyed a lot of them because it’s different from the original. It didn’t ruin the discussion - it added to the conversation.
The only games I 100% are the ones where llooking for weird secrets is still fun.
If it’s just “collect all 2 million Pokémon because… you get an achievement”, I’m out.