The only thing stopping them is their own incompetency. Truly a thin wall, but as their older generations start dying off we’ll see that wall broken down.
Just a dog chasing cars. Varied and various hobbies, including but not limited to: rock climbing, ttrpgs, reading, cooking, leatherworking, ceramics, model-building, wargaming, video-gaming, brewing, etc., etc.
The only thing stopping them is their own incompetency. Truly a thin wall, but as their older generations start dying off we’ll see that wall broken down.
Would it be pronounced “sh-it” or “z-it”?
Quick, tell him that on Twitter! Maybe he’ll actually do it and we’ll finally be rid of his godawful grandstanding.
My suggestion for balancing encounters? Don’t. As long as the monsters and traps feel appropriate, full balancing is unnecessary. There’s a couple reasons for this. One, your players will escape or beat situations in ways that you could never have imagined, and; two, if things get too hard and everyone’s really struggling, you can scale back the encounter and even fudge dice rolls if it makes narrative sense to do so. Deus Ex Machina is not off the table either, for D&D at least. Remember, your players are heroes: something saving them right as all hope was lost is par for the course. The only time characters should die permanently imo is when it makes for a compelling story.
I’ve been sitting pretty with both uBlock Origin and uMatrix stopping both the ads and the delay from YouTube. Not sure what exactly is doing which, but it’s been working for me