Linux gamer, retired aviator, profanity enthusiast

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Joined 3 years ago
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Cake day: June 20th, 2023

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  • Middle click isn’t a shortcut for paste in Linux, it’s what Unix had before cut-copy-paste was invented.

    Highlighted text will be stored in what’s called the Primary Buffer. This is separate from the “clipboard.” Middle clicking in a text entry field will insert the highlighted text. No action needs to be copied. Watch, on a linux system:

    Open a GUI text editor. kwrite, gedit, libreoffice, whatever.

    Highlight and Ctrl+C this text: This text was stored in the clipboard.

    Simply highlight this text: This text was stored in the primary buffer.

    click in your text editor and middle click. Then hit enter for a new line, then hit Ctrl+V. Neat, huh?








  • To be fair to Nintendo, they painted themselves into a corner.

    The first game was supposed to capture the feeling Myamoto had when exploring the woods near his home as a kid, so it has an excuse plot about collecting magical plot tokens on a quest to rescue a princess from a monster. It did well enough to get a very dissimilar sequel, because Nintendo also hates sequels. Myamoto always wants to do something new, he always resists making more of a good thing.

    The third game, A Link to the Past, returned to the top-down dungeon crawl, but there was room on the cartridge now for some NPC dialog, so they wrote some backstory. And they got a little carried away becuase they wrote a creation myth, a deep backstory of the kingdom, a villain, and the design document of the rest of the series. The fourth game, Link’s Awakening on Gameboy, is canonically a dream. It all happened in Link’s head.

    The fifth game, Ocarina of Time, is a prequel, they made a game out of A Link to the Past’s fluff text. Fans went fucking nuts for it. The sixth game, Majora’s Mask, is a game made on a strict one-year deadline, it has themes of constantly ticking clocks and impending doom. Write what you know, boys.

    The Oracle games are side stories that don’t effect the overall story, Wind Waker is the way it is because Myamoto went on a vacation to the beach and liked it, see also Mario Sunshine. Minish Cap is a distant prequel that takes place before OoT, and then Twilight Princess came out, made almost entirely to address the backlash against the cartoony art style of Wind Waker and to a lesser extent Minish Cap.

    Nintendo sold the Wii on its motion control gimmick. Twilight Princess was a launch title for the game, but TP was designed for the Gamecube and they just mapped wiimote swipes to button presses. They took the rest of that long console generation to develop Skyward Sword with actual motion controls, and it was yet another distant prequel even predating Minish Cap.

    It’s the 2010s by now. Youtube exists, and fans are starting to make video essays about the sprawling, self-contradictory series and trying to form it into a cohesive whole. Detecting a merchandising opportunity, Nintendo releases Hyrule Historia, a nearly 300 page hardcover book that among other things contained the officially sanctioned timeline of events: The timeline splits into three separate parallel realities at Ocarina of Time, meaning some of the biggest entries in the series to date: A Link to the Past, Wind Waker and Twilight Princess, had nothing to do with each other.

    One 3DS sequel to ALttP later that largely takes place in yet another alternate reality, and they come out with Breath of the Wild, which is deliberately nowhere on the timeline and contains details established in all three split realities, followed by Tears of the Kingdom which retcons even Ocarina of Time out of existence.

    TL;DR: The story of the Legend of Zelda series is best summed up by its main character, Link, when he said “Hep! Hap! HEEEEEYAH!”








  • Each game can stand on its own. Nintendo is well aware that its audience will always include children playing their first Zelda game on their first console.

    If any of the games refer back to a previous one, it will almost always be Ocarina of Time. OoT depicts the origin story of the series’ main villain, so the boss fight at the end of that game marks the “Year Zero” for the series kind of the way the Battle of Yavin does in the Star Wars fandom.

    Because Ocarina of Time involves time travel, it actually forks the timeline into three paths: Link is defeated, Link defeats Ganon and the timeline continues from there, Link travels back in time to prevent Ganon from rising to power in the first place. Later a fourth branch was established: Prequels, set before the events of OoT.

    At least one game is a fever dream, at least two games take place in other, faraway kingdoms, at least one game can be interpreted as a fever dream or a faraway kingdom, and then Breath of the Wild and Tears of the Kingdom seem to be a reboot of the series because ToTK retells OoT’s story and retells it wrong.


  • There were folks who held out on electric lighting until incandescent. The first widely used electric light was the carbon arc lamp, invented in the 1800s (as in, 1800-1809) by Humphrey Davey, and put into practical use in the 1870’s. It creates an intense broad spectrum light including more than a little UV. Not really suitable for home lighting though often used in outdoor spaces. Per Technology Connections, incandescent electric light was praised for successfully mimicking the appearance and form factor of gas light.

    Oh by the way: adoption tended to follow infrastructure. A few rich people would electrify their houses as a flex, but most folks adopted electric light as their towns electrified. This started in major cities first and then filtered out to the sticks. East coast cities in the US were lit with electricity before the dawn of the 20th century, and there were people lighting their homes with kerosene well into the 1950’s.

    It turns out that electric devices aren’t that appealing to folks who don’t have a suitable place to plug them in. looks directly into camera