kbin.social has been totally down for a while. I don’t think your posts are actually federating when you post into a kbin.social magazine right now; the votes you are getting are probably from other lemmy.world users only.
kbin account: e0qdk@kbin.social
This is my Lemmy alt. I’m about 50/50 between kbin and reddthat these days, but my kbin account is more established. If you’re looking for my older posts, check there.
Interests: programming, video games, anime, music composition
kbin.social has been totally down for a while. I don’t think your posts are actually federating when you post into a kbin.social magazine right now; the votes you are getting are probably from other lemmy.world users only.
I don’t recognize the main dish or dessert – beyond being some sort of pudding presumably with blueberries and something else on top.
What are they called?
[…] male-gazey content. I am 2) a woman extremely disinterested in that.
I feel some men might also not want to see content focused on games where a big goal is to romance a man as a woman, presented in a femgazey way or a way tailored to our desires even if not sexualized.
Fair enough. There are a lot of eroge where you play as a women that are absolutely, clearly intended to be played by men though; that part alone isn’t likely to be off-putting, but I can see specific presentation and femgaze heavy works being just as off putting to some guys as malegaze heavy works are to some women. If the audience is mostly straight guys, posting fan art of something like an explicit BL work probably isn’t going to get much positive response, I suppose. :-)
There’s so little content posted regularly in the visualnovels community though that I feel like anyone actively trying to start discussions there on the subject of VNs would likely be welcomed, but I might be wrong about that. The most successful posts I’ve seen are generally notices about sales and some business news with people occasionally posting memes and such as well.
If that doesn’t feel right to you though, I get it, and hopefully reviving the other community works out.
Is the issue that the posts will be frequently inaccessible?
I don’t think your posts are federating out at all when kbin.social is down – basically only people on your own instance can see it, if I understand how federation works correctly. If you check the view of the community from lemmy.world the last post visible is from a month ago, for example – https://lemmy.world/c/Otomegames@kbin.social?dataType=Post&sort=New – even though I can see on your instance that you’ve started several threads since then. I can’t even load the community from reddthat since it was probably never requested and kbin.social is down currently; it just errors out.
Does Lemmy have a way to get inactive mods removed and replaced?
I don’t know. Tagging @Blaze@reddthat.com for suggestions since they’ve been trying to grow the Fediverse for a while and may know how to go about it, if it’s possible.
kbin.social’s been down for a while, and having serious problems for months.
There is a general visual novel community at !visualnovels@lemmy.comfysnug.space which might be a better place to post to. It’s not very active, but I know there are at least a few people around paying attention to it. I might chime in on some threads occasionally if you post there. My tastes are more in line with VNs aimed at the straight-male demographic, but I’m willing to try other VNs beyond that if there is a really good story or novel mechanics or some other non-sexual factor that makes it interesting.
If that community doesn’t fit your needs, I think there is also !otome_games@lemmy.world – but it seemed completely dead the last time I looked. You might be able to revive it though if you want to try.
I was curious, so I did some searches on this topic for you and found these pages:
The second link in particular notes:
The reason that things are much easier with all ASCII data is that practically every Unicode encoding in existence maps bytes 0x00…0x7f to the corresponding code points, so byte strings and Unicode strings that contain the same all-ASCII data are basically equivalent, even semantically. What usually trips people up with non-ASCII data is that the semantic meaning of bytes in the range 0x80…0xff changes from one encoding to another.
But, thinking like a systems programmer again, for many purposes the semantic meaning of bytes 0x80…0xff doesn’t matter. All that matters is that those bytes are preserved unchanged by whatever operations are done. Typical operations like tokenizing strings, looking for markers indicating particular types of data, etc. only need to care about the meaning of bytes in the range 0x00…0x7f; bytes in the range 0x80…0xff are just along for the ride.
So the trick for beating Python 3 strings into submission is to put in encoding and decoding calls where you need to, choosing a single-byte encoding that doesn’t mutate 0x80…0xff. There are many of these; most of the Latin-{1…6} sequence (aka ISO-8859-1…10) is has this property. What you do not want to do is pick utf-8 or any of the multibyte Asian encodings. Latin-1 will do fine; in fact it has an advantage over the others in memory consumption, which we’ll describe below.
Whether depending on this is actually correct or not is beyond me, but it seems like people have actually been using that pass-through behavior in practice and put it into things like Python2 -> 3 migration guides.
The first link suggests that the seemingly undefined ranges are valid as C0 and C1 control codes which may be why it doesn’t throw errors.
ResizeRedirectFlag
Did you mean ResizeRedirectMask
?
Xlib docs for that say:
Similarly, a single client can select for ResizeRedirectMask on a parent window. Then, any attempt to resize the window by another client is suppressed, and the client receives a ResizeRequest event.
which definitely sounds like it could cause misbehavior.
Glad to hear you’ve made progress, and good luck on the rest of your project!
On a past OpenGL project where I supported resizing, I used GLFW and responded to its framebuffer size callback by calling glViewport
and resetting the projection matrix (in my case with glLoadIdentity
followed by glOrtho
– it’s not fresh in my memory any more, but I don’t think that project used shaders at all). I also called glClear
with GL_COLOR_BUFFER_BIT
as part of my regular redraw. That worked fine for my needs.
It looks like what GLFW was doing under the hood to trigger that callback was looking for an XEvent
from X11 (via XNextEvent
in a loop with a condition based on the result of calling XQLength
) with type
set to ConfigureNotify
and which had an xconfigure
entry with a width or height that differed from what was tracked directly by GLFW on its own window structure. When it saw an event like that, it would call the callback. After processing the event queue, GLFW called XFlush
on the display.
See x11_window.c in GLFW’s source code for more detail: https://github.com/glfw/glfw/blob/master/src/x11_window.c
Direct link to raw code, if you prefer: https://raw.githubusercontent.com/glfw/glfw/master/src/x11_window.c
Hopefully comparing with what GLFW did can help you debug your own implementation. Good luck!
I was getting it a few days ago, but I’m pretty sure you weren’t on 0.19.4-rc.11 yet the last time I saw it. Testing for a few minutes just now I haven’t managed to reproduce it. Will let you know if I see the issue again. (Hopefully it’s just good now!) Thanks!
I did find a small issue while checking though – on mlmym’s settings page, the logo in the top left is showing up with src %3cnil%3e
instead of a valid path.
Is this for game consoles only, or would stuff like experimenting with similar looking (low-poly) art techniques on modern computers be acceptable there as well?
To clarify, the word OP brought up is “aiseki”.
(Takoboto is a dictionary site.)
Got it. Best of luck in your bug hunt!
Thanks. I’m still seeing some long load times, so it looks like the issue is still present.
Do the RC releases have the federation changes to ditch the sequential transfer model? If so, I wonder if the DB is getting hammered or something…
No; I just thought it was probably a typo but wanted to make sure I’m not missing a pun or something.
Shouldn’t that be Seibaa (セイバー)?
Now imagine if to buy a car you had to tolerate cameras and other forms of tracking your telemetry just to get to work and feed yourself.
Sorry to be the bearer of depressing news, but that’s basically already happening in new cars.
https://jacobin.com/2024/03/car-spying-insurance-surveillance-data/
I wonder what cuil things it will say if you start asking questions about hamburgers instead…
I ran into an example of the thumbnail issue again today – this time on a post from kbin: https://old.reddthat.com/post/19193476
The thumbnail looks like this in the HTML:
<div class="thumb">
<a class="url"
href="https://media.kbin.social/media/60/a4/60a45b8ff88b1b2e3a0f77b701feb323c5bbfb7ceeb75154ea7df5d6eea15ef8.jpg"
>
<div style="background-image: url(https://media.kbin.social/media/60/a4/60a45b8ff88b1b2e3a0f77b701feb323c5bbfb7ceeb75154ea7df5d6eea15ef8.jpg?format=jpg&thumbnail=96)"></div>
</a>
</div>
Note that it’s making a request to kbin.social with ?format=jpg&thumbnail=96
parameters in the CSS – which results in the full image being loaded since kbin doesn’t run pictrs.
The versions in use on reddthat (according to the settings page) are:
lemmy: 0.19.4-beta.7
mlmym: 0.0.44
That requires turning every read into a write – which is slow/expensive generally. (That might not matter much for Google – who try to record everything you ever do already, basically – but it matters for everyone else.)
Also, it tends to promote spam and offensive niche content. kbin’s got a sidebar that tries to promote random low activity communities and posts, for example, and it’s almost uncanny how much crap it pushes up…
Mrs Bighead?!
…
*hangs up the phone*
mlmym (the “old” interface) stores its front-end specific settings in your browser via cookies and local storage. The way it’s implemented works for the most part and probably makes the front-end simpler, but has some downsides like not retaining your choices between logins. There’s an issue open for this in the bug tracker: https://github.com/rystaf/mlmym/issues/104
I’m not sure why it forces a logout periodically even when you’re using it regularly though. (I mean, the cookies are probably not being updated and just expire eventually – but I don’t know if that was a deliberate choice or not.) It might be a good idea to open an issue for this?