Hm, that makes sense. My mistake. Doesn’t change my actual point but thanks for the info. Substitute passing lane for left lane and that’s what I meant.
Hm, that makes sense. My mistake. Doesn’t change my actual point but thanks for the info. Substitute passing lane for left lane and that’s what I meant.
Shout out to XGen Studios, who made Motherload along with Stick RPG, Stick Arena, Defend your Castle, etc.
The era of flash games will remain forever goated in my eyes. Nostalgia tinted glasses but I refuse to take them off. This game is also a core memory. I feel bad for kids nowadays, these games were so much fun and 100% free and playable on any computer.
The passing lane* is for passing.
I actually like it better that way because it emphasizes how obvious it is. When I visited the UK and rented a car, I actually found that drivers were far more courteous and self-aware compared to the US.
Sure, I do the same thing sometimes. But I also pay attention and move to the right when I see someone catching me from behind. And I especially don’t drive at the exact same speed, side-by-side with the car in the right lane. And yet I see other drivers do that constantly.
Some people seem to think of it like a moral crusade or a pissing contest and they feel emasculated if another vehicle passes them. The sociology of automobiles and traffic is endlessly fascinating to me, although I often forget my intellectual curiosity when I’m actually driving 😅
Idk man. That’s above my pay grade.
That’s fine. That means you’re passing the cars in the right lane that are slowing to make a turn.
In the city it is definitely usable for navigation purposes, getting to the intended destination.
So is the right lane. If you’re driving the same speed as the car in front of you, you have no reason to use the left lane. Unless you’re making a left turn. Right?
The left lane is for passing. If you’re not passing somebody, move over to the right lane. It’s not that hard people
Why is it the perfect context to mock them? It seems like you just care more about getting upvoted than treating another human being with empathy.
Self reflection is hard; I don’t begrudge you for shying away from it. But don’t act all high and mighty in that case.
Speaking of self-reflection… You’re not wrong but you didn’t need to be so mean about it. Especially in this context.
And that goes for all of you too.
I’d just like to point out that most of the complaints referenced in this post are at least partially being addressed with the latest release of Lemmy, 0.19.4
Image Proxying
There is a new config option called image_mode which provides a way to proxy external image links through the local instance. This prevents deanonymization attacks where an attacker uploads an image to his own server, embeds it in a Lemmy post and watches the IPs which load the image.
Instead if image_mode is set to ProxyAllImages, image urls are rewritten to be proxied through /api/v3/image_proxy. This can also improve performance and avoid overloading other websites. The setting works by rewriting links in new posts, comments and other places when they are inserted in the database. This means the setting has no effect on posts created before the setting was activated. And after disabling the setting, existing images will continue to be proxied. It should also be considered experimental.
Moderation enhancements
With the URL blocklist admins can prevent users from linking to specific sites.
Admins and mods can now view the report history and moderation history for a given post or comment.
The functionality to resolve reports automatically when a post is removed was previously broken and is now fixed. Additionally, reports for already removed items are now ignored.
The site.content_warning setting lets admins show a message to users before rendering any content. If it is active, nsfw posts can be viewed without login, after consenting.
Mods and admins can now comment in locked posts.
Mods and admins can also use external tools such as LemmyAutomod for more advanced cases.
Media
There is a new functionality for users to list all images they have previously uploaded, and delete them if desired. It also allows admins to view and delete images hosted on the local instance.
When uploading a new avatar or banner, the old one is automatically deleted.
Instance admins should also checkout lemmy-thumbnail-cleaner which can delete thumbnails for old posts, and free significant amounts of storage.
As you can see, there were many improvements to the moderation tools and image hosting UX/storage requirements. There’s obviously still room for improvement, but everything else out there has glaring issues as well. Mbin/PieFed are even less polished than Lemmy at this stage, although they are progressing quickly.
Also worth noting that most of the replies to the first post express a strong user preference for Lemmy over Sharkey.
Huh, I never heard of ghost.org before. That’s a pretty cool project
You can edit post titles on Lemmy! Click the three vertical dots on LemmyUI and there should be an option to edit
tilt shift intensifies
I’ve played chess, but I don’t, present tense, play chess, you know?
But if someone said hey, wanna play a game of chess?, you would be able to. Partially because the rules haven’t changed since you last played. So that counts for me.
You might wanna check the numbers on League, although they haven’t published anything official in years. Viewership is down massively compared to 5-10 years ago.
You may be right, but I have a hunch that there is fresh ground out there for the adventurous game developer willing to break it. Video games are still a very new type of media and I don’t think we’ve seen all the forms that they can take. It’s like being in the silent film era and having a discussion about the potential future of pornographic films. It’s hard to know what the future has in store; never say never, as they say.
Huh that is weird.
Thanks for the community though, don’t know how I’ve never seen that one yet. Lemmy is actually bigger than people think sometimes.
Chess hasn’t had a rule change in over 100 years, to my knowledge, and despite being proven to stand up to the test of time competitively, it will never do League of Legends numbers either.
Are you sure about that? I would assume there are many more chess players worldwide.
Most video games that have existed have followed a similar trajectory, but that doesn’t make it inevitable by any means. Competitive games are typically the ones with the longest lifespans. Some people are still playing Supreme Commander: Forged Alliance online and possibly Battle for Middle Earth 2 as well.
But these models are not profitable, so game developers don’t try to follow them. Perhaps the reason why popularity seems to inevitably decline is because the gaming industry is practicing planned obsolescence. They deliberately put older games out to pasture once the profit streams have dried up, but if the developers weren’t so focused on profit, maybe that wouldn’t always happen.
Definitely. It was also massively exacerbated by the fact that there was no voice chat, surrender mechanics were extremely frustrating, there was essentially no punishment for inting, etc.
You’re not wrong that there is some baseline level of toxicity due to the genre, but I feel it was made infinitely worse by Riot’s failures in implementation.
For instance, the ability to forfeit a match immediately when one of your teammates had never connected. They literally wouldn’t even let you start a vote to forfeit until 15 minutes into the game, even if your whole team was afk. Even the other team was bored, but you all just had to go through the motions for 15-20+ minutes because of Riot’s infinite wisdom. And if you went AFK in that match, you got automatically flagged and put in leaver queue. Fuck sake I’m getting triggered all over again just explaining it.
Yeah I hear you, but they could have been far more judicious. LoL has lasted 15 years while being horribly mismanaged, so I don’t think 30 years is really that crazy. They have continued to add like 4-5 champions every single year, plus reworks and constant, incessant, unecessary rebalancing. I think you could easily slow all of that shit down by a factor of 5 and the game would still remain fresh enough for all but the most hard-core players. And those guys should probably spend less time playing anyway.
If you started with a roster of 70, added 5 per year for the first 5 years, 3/yr for the next 5, and 2/yr for the next 20, you’d end up at 150, which is totally manageable. LoL is currently at 167.
Riot would sooner wipe LoL off the face of the earth than allow it to be playable for a population the size of Third Strike’s right now.
I get that, but that’s why I made the comparison with Lemmy. What if LoL weren’t run by a company, but by the community itself, and the priority was simply to keep the game in a fair and balanced state and maybe gradually add a few new mechanics and heroes over time. That would be possible to keep going for a long time.
The game is inherently fun for the mechanical skill, strategic and tactical thinking, and teamwork/competition. You don’t need all that fancy new shit once a month to keep people playing imo. I enjoyed that stuff very early on, but it quickly became annoying because it was like you had to constantly relearn the game every year because of all the changes. And I think Riot just kept leaning harder into that because it was the most profitable in the short term, without realizing how many people eventually stopped playing due the fact that the game they once loved became unrecognizable.
The US is really big, but the Northeast megapolis is a bit of a nightmare when it comes to driving etiquette.