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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Yeah, I see your point. My group could only meet up once every so often due to differing work schedules and adulthood responsibilities, which I guess contributed heavily to the slow progress and the fact that we wanted to cram as much progress as possible into a single session. We were going on 2 years when I dropped out, and had made it halfway or two thirds into the campaign. The sad thing is that we could’ve exhausted several other games by that time instead of barely finishing the one.

    Despite my rant, I’m not trying to put people off Gloomhaven entirely. It might be the best thing ever for some people. Just know what to expect when getting into it.



  • I can’t say I was disappointed, because I liked it at first, but Gloomhaven really became a drag after a year or so of playing. I feel like you really need to be invested in the lore and story to get anything out of it after a while, otherwise it’s basically glorified, over-complicated chess. It doesn’t help that 90% of scenarios have the same winning condition: “kill all monsters”. I feel like there could have been a lot more depth to the actual gameplay, and not just the fluff in-between. What’s more, each scenario takes 2-3 hours at best, and to make any real progress you need to set aside at least 6 hours per session, which is crazy. It’s basically a job at that point.

    Also, in the later stages, when you have a level 3-4 party with unlocked classes, encounters become exhausting, because you need to keep track of a million modifiers and buffs/debuffs, sometimes cancelling out eachother twice. And it’s not a Gloomhaven session if you don’t keep going back to the BGG forums for rule clarifications. It’s a mess of a game, really.