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Joined 1 year ago
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Cake day: June 29th, 2023

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  • VĂ€hĂ€n riippuu tilanteesta. Parin sadan euron vaatimus yksittĂ€isestĂ€ voi varmaan mennĂ€ roskiin, se on enemmĂ€n maksujen kalastelua ja tuskin lĂ€htevĂ€t oikeuteen. Ne kyllĂ€ lĂ€hettelee muistutuksiakin myöhemmin jos ovat kiinnostuneita. Mutta jos siellĂ€ on merkittĂ€vĂ€mpiĂ€ vaatimuksia ja tiedĂ€t olevasi syyllinen vĂ€itettyihin jakamisiin niin on mahdollista, ettĂ€ kannattaa neuvotella maksusta. Noista aika vakiosti saa ilmeisesti puolet pois. Nykymaailmassa ne todennĂ€köisemmin voittaa oikeudessa ellei sulla ole jotain Ă€ssÀÀ hihassa.

    Edit: Hedmanilla on Turre legalin kanssa tĂ€llĂ€nen yhteistyökuvio, missĂ€ voit pistÀÀ maksuvaatimuksesi turrelle ja ne soittelee hedmanille ja “neuvottelee” maksun pienemmĂ€ksi. PÀÀset sitten maksamaan hedmanille puolet ja turrelle vĂ€hĂ€n vĂ€hemmĂ€n kuin puolet. Voitat pienen hinnanalennuksen ja nÀÀ firmat kiittÀÀ.

    Mun Àiti sai tÀllaisen kirjeen, koska veli oli lataillut jotain ollessaan siellÀ. Ohjeistin heittÀmÀÀn roskiin, koska tuskin lopulta yrittÀisivÀt parin sadan euron takia voittaa oikeudessa vÀitteen siitÀ, ettÀ elÀkelÀisnainen, joka osaa tuskin tietokonetta kÀyttÀÀ, olisi vertaisverkossa jotain jakanut.


  • In this case it really seems this windows convention is bad though. It is uninformative. And abbreviations mandate understanding more file extensions for no good reason. And I say this as primarily a windows user. Hiding file extensions was always a bad idea. It tries to make a simple reduced UI in a place where simple UI is not desirable. If you want a lean UI you should not be handling files directly in the first place.

    Example.zip from the other comment is not a compressed .exe file, it’s a compressed archive containing the exe file and some metadata. Windows standard tools would be in real trouble trying to understand unarchived compressed files many programs might want to use for logging or other data dumps. And that means a lot of software use their own custom extensions that neither the system nor the user knows what to do with without the original software. Using standard system tools and conventions is generally preferable.





  • Olet aivan oikeassa kyllĂ€. Toinen tapa tarkastella riskiĂ€ olisi erilaisten aikahorisonttien kautta, kuinka suuri todennĂ€köisyys tappioon on 1 tai 10 vuoden horisonttiin vaikkapa 3kk aikaikkunassa.

    Tuo ajatus tavallaan sisÀltyy tuohon keskihajontaan. Isompi hajonta tarkoittaa isompaa riskiÀ tappiolle lyhyellÀ tÀhtÀimellÀ. Jos voi sijoittaa pitkÀllÀ tÀhtÀimellÀ niin osakkeet on parempi, jos pitÀÀ myydÀ lyhyemmÀllÀ tÀhtÀimellÀ niin sitten erilaiset korkopohjaiset jutut.

    Pointti mulla tÀssÀ kuitenkin oli se, ettÀ se isompi riski ei tarkoita kirjaimellisesti ettÀ sijoitetaan johonkin kryptovaluuttaan missÀ on realistisena vaarana menettÀÀ vaikka kaikki sijoitukset. ElÀkerahastot eivÀt sano, ettÀ ne haluaa pelata meidÀn rahat kasinolla kun ne haluaisivat korottaa riskitasoa. Korkeamman riskin sijoitukset tarkoittaa yleensÀ nimenomaan osakkeita, joiden arvo heilahtelee enemmÀn kuin lainapapereiden ja muiden.


  • SinĂ€nsĂ€ juttu kyllĂ€ vĂ€hĂ€n aliarvioi osakesijoittamisen riskejĂ€. Isoimmat talouskatastrofit historiassa on tulleet juuri siitĂ€, ettĂ€ velka on halpaa ja sitĂ€ on sitten puskettu kilpaa sijoituksiin, joiden piti aina tuottaa hyvin. PitkĂ€llĂ€ tĂ€htĂ€imellĂ€ ne yleensĂ€ tuottaa hyvin, mutta ihmisillĂ€ ei aina ole mahdollisuutta ajatella pitkÀÀ tĂ€htĂ€intĂ€ rahan kanssa.

    “Riski” itsessÀÀn sijoittamisessa tarkoittaa lĂ€hinnĂ€ arvon keskihajontaa. Eli osakkeiden arvo vaihtelee enemmĂ€n kuin pienempiriskisten sijoitusten. PitemmĂ€llĂ€ tĂ€htĂ€imellĂ€ suurempiriskiset sijoituskohteet yleensĂ€ tuottaa enemmĂ€n. Jos sulla on varaa sijoittaa velkavivulla pitkĂ€aikaisesti ilman riskiĂ€ siitĂ€, ettĂ€ et pystyisi hoitamaan velkaa niin se voi ihan hyvin kannattaa. Jos on riski siitĂ€, ettĂ€ joutuisit myymÀÀn sijoituksia velan hoitamiseksi niin ei vĂ€lttĂ€mĂ€ttĂ€ kannata.


  • Mulla ei henkilökohtaisesti ole hirveĂ€sti kokemusta X:stĂ€ eikĂ€ mastodonista, mutta pari aiemmin aktiivisesti twitteriĂ€ kĂ€yttĂ€nyttĂ€ tuttua on sanonut ettĂ€ mastodon ei toimi hyvin korvaajana globaalin haun puuttumisen takia. Eli ongelma on ettĂ€ pystyt kĂ€ytĂ€nnössĂ€ seuraamaan vain tyyppejĂ€, jotka jo tiedĂ€t mastodonissa. Jos vaikka haluaisit seurata mitĂ€ eu komissio tööttĂ€ilee niin pitĂ€isi tietÀÀ tuo toisen kĂ€yttĂ€jĂ€n linkkaama instanssi eikĂ€ kĂ€yttĂ€jĂ€t muilla instansseilla koskaan nĂ€e niitĂ€ elleivĂ€t nimenomaan seuraa sitĂ€. Ja siis toisaalta kukaan tuon EU instanssin ulkopuolella ei lĂ€htökohtaisesti nĂ€e mitĂ€ eu komissio siellĂ€ julkaisee ellei sitĂ€ tiliĂ€ erikseen ole seurantaan ottanut.

    Olisi kiva pyörittÀÀ omaa mastodon-instanssia, mutta se tarkoittaisi ettÀ kukaan ei koskaan nÀkisi mitÀÀn mitÀ minÀ siellÀ julkaisen.


  • Could it be said many game companies attempts end in alpha but communities’ failures are just more transparent?

    Maybe but it’s rare for a company to put out products at alpha level unless they go bust before the game is finished. Sometimes games are launched at beta level and fixed later but that’s not the same than the eternal development limbos of open source projects, where something almost playable is released to keep people engaged but it never really gets much better than that.

    It has been fun to think about designing gameplay in the past but I’ve never studied the basics.

    I’d say the most important thing about making games is gameplay design. While good game engine design is a big thing, what actually makes a good game is the user experience, not the technical details of how they implement things. It’s also what is the problem in a lot of open source projects. I had a friend who implemented a very nice javascript browser based game engine. There were very cool features like particle physics and complex light effects in it. But in the end nobody wrote an interesting game with it. What matters is the content of the game, not so much which engine implements the content.

    Good game design is also something that PhD theses are being written about. Not simple at all. I found the nintendo talk about designing zelda botw world very interesting. How much thought goes into things like the psychology of the player and how he reacts to what he sees and how to steer the player where the story wants him to go while giving him the impression he makes the choices himself is mind blowing.


  • Yeah
 “community developed game” very rarely turns out well. Especially if they attempt something resembling AAA content. Perpentual alpha state is the most common outcome. And when they work they typically just recreate some existing game with little creativity in terms of IP. Maybe Veloren will be the exception but nothing they show is in any way special. It seems they have already rewritten the engine entirely once. Edit: and of course it looks a lot like cubeworld and minecraft.

    It’s not really difficult to create some graphics content and moving characters on some engine engine, but that’s like 5% of what it takes to make a good game. Communities are very good at the former but not so good at the remaining 95%.

    I want to make games that repect users’ software freedom and for now I bet on users learning to value their software freedom too.

    Users generally want games that are fun to play and that actually work. Software freedom is very very much secondary even among those who even know what it means.